English translation in progress. Untranslated passages remain in Japanese.

Shiomi Yoru (9-33)

CHAPTER 09 / BOSS GUIDE

Shiomi Yoru (9-33)

9-33 · A Single Vivid RemnantStory guide

You do not need to reduce HP to 0. Deplete the Shield or survive through the end of Turn 11 to progress. Have fast Sinners beat and Phantom Step first to make later major attacks safer.

HP
1,918 / Starts with a 1,600 Disjunction Shield
Level
77
Speed
3–5 / Range −2 from Fourfold Afterimage Entanglement / Major attacks: 20 and 30
Defense Lv.
77
Deployment limit
7 Sinners + 5 reserves

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Restore the team to 7 deployed Sinners and 5 backups. Keep Sinners other than Ryōshū alive too.
  2. Weaken the enemy through and reduce Bladetrail through Phantom Step before taking the major attacks.
  3. Deplete 1,600 or survive 11 turns. There is no need to reduce the enemy's HP to 0.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Almost every clash looks Hopeless
The enemy starts at Lv. 77 with 45 SP. Have a fast Sinner beat first to inflict , then handle the remaining skills. Use leveling, healing, and the as needed.
Allies die even after winning against a major attack
s and max-HP-based damage from Bladetrail remain. Before the major attack, win against Phantom Step to halve Bladetrail and heal in advance. The 80% damage reduction does not erase every source of damage.
The team still has only four Sinners from the previous battle
This battle returns to 7 deployed Sinners and 5 backups. Increase the deployment count and bring leveled backups. Ryōshū loses her protection if no other ally remains alive.
A low-HP Sinner dies without even evading
Deathedge prevents Defense s from activating and prioritizes low-HP Sinners other than Ryōshū. Stop it with an attack, or heal everyone to at least 50% HP before it appears to remove the condition for the extra action.

Before deployment

Bring seven Sinners and backups, Slash resistance, and healing

  • Recommended Lv. 60. Deploy 7 Sinners with 5 backups; Ryōshū is required. Expand the preceding four-Sinner team with additional leveled Sinners.
  • The enemy is Lv. 77 with 45 SP. Bring Slash resistance, HP and SP recovery, and strong clashers. If the level gap makes clashes unwinnable, consider from the .
  • Ryōshū cannot die while another ally is alive, but this does not keep the other Sinners alive. Spend healing on them too.

Turns with Silent Regard

Have a fast Sinner beat Silent Regard first

  • Winning against gives the enemy 2 and restores 5 SP to the Sinner who clashes with it. Assign a fast Sinner so the debuff lands before the later attacks.
  • Plan the remaining clashes with the weakened enemy in mind. A clash win by Ryōshū also lowers the enemy's SP by 5, letting her contribute both strong clashes and resource generation.
  • Winning against Swift Glimmer reduces its Atk Weight from 3 to 1. Prioritize clashing with it to protect secondary targets.

Turns with Phantom Step

Let Sinners with high Bladetrail halve their stacks

  • Every 10 grants 1 next turn. Major attacks also convert it into max-HP-based damage, so win against Phantom Step to reduce it.
  • Assign fast Sinners with high Bladetrail. Once the total across all Sinners reaches 50, also strengthens the next major attack.
  • Deathedge is more likely to be added when a Sinner other than Ryōshū falls below 50% HP. Heal to remove the condition, or clash with the added skill using an attack. Defense alone cannot handle it.

Formless Cut and the four-turn major attack cycle

Use strong clashes and advance healing to survive Unbreakable Coins

  • Formless Cut and Rend Space can be clashed with regardless of . Winning reduces their damage by 80% and prevents their targets from being ed by the skill. Even a slow Sinner can intercept them with a strong skill.
  • At 50 or more , the attack changes to Rend Space - String Connection. At 10 or more SP, it gains another +5 Final Power. Do not choose the clasher based on Base Power alone.
  • Rend Space consumes all Bladetrail to deal additional max-HP-based damage. Reduce Bladetrail and restore HP beforehand. The turn ends after the attack, so do not leave healing until afterward.

Depleting the Shield or surviving

Break the Shield or survive through Turn 11

  • Use Wrath, Gloom, and Slash damage to deplete the 1,600 Shield. Meeting the Shield-breaking condition triggers the event; you do not need to deplete the remaining 1,918 HP.
  • If damage is insufficient, prioritize healing and clash wins to reach the end of Turn 11. s deal half damage to targets that use Defense s, but Deathedge is an exception because it prevents Defense s from activating.
  • At the end of every fourth turn, the enemy gains and . Your attacks become more effective, but incoming damage also rises. Manage remaining HP and healing resources.

NOTESUnique effects and cautions

Easy-to-miss details

  • Phantom Step and have unconfirmed Power. Their debuff and Bladetrail-halving effects remain useful, but the listed numbers alone cannot guarantee a clash win.
  • Additional damage that cannot still reduces HP. damage reduction and max-HP-based Bladetrail damage are separate effects.
  • Deathedge prevents Defense s from activating. Simply assigning to a low-HP Sinner is insufficient.
  • No actions occur after Rend Space. Complete healing and debuffing beforehand.
  • 9-33 allows progression through survival. Do not apply the ending conditions of the related or similarly named bosses at 9-41 and 9-48.

Ryōshū gains 1 skill slot. She deals and takes 20% more damage against the Pinky Nursefather; her clash wins lower his SP by 5. Damage that would her removes her and grants 1 next turn (once per turn). Using a skill generates 1 resource of its affinity and 1 of a missing affinity (twice per turn). She cannot retreat.

Spend the resources on healing and debuffs. Ryōshū also takes more damage, so do not rely solely on her conditional protection from death.

At battle start, grants a Shield equal to its value; the value decreases as the Shield is depleted. Starts at 1,600.

Damage that would reduce the Shield to 0 meets this battle's ending condition. There is no need to reduce HP to 0.

Maximum 99. At Turn Start, every 10 grants 1 (max 5). Major attacks consume all of it to deal max-HP-based damage.

Halve it by winning against Phantom Step, then heal before the major attack.

range −2. On hit, inflicts 1 Poison, 2 , 1 next turn, and 2 .

Check which skills still hit after a clash win and heal the damage caused by status effects.

The combined Bladetrail on all Sinners on the field. At 50 or higher, it strengthens the periodic major attack.

Check everyone's Bladetrail when assigning Phantom Step, rather than watching only one Sinner.

Maximum 3. At Turn Start, gain 5 Potency and 1 Count per stack. Gain 1 Slash for every 15% HP lost (max 5).

Check predictions with the enemy's and current status in mind. Its Power does not stay at its starting value throughout the battle.

PARTYRecommended teams and preparation

What to prepare first

  • Recommended Lv. 60. Bring 7 deployed Sinners and 5 backups, Slash resistance, and healing resources. Assign fast Sinners to and Phantom Step.
  • Combine strong single-target clashes, , and HP/SP recovery. Surviving through Turn 11 allows progression, so a short burst of damage is not the only approach.

Early debuffer

Beat early to help the other Sinners win their clashes.

Bladetrail reducer

Halve Bladetrail through Phantom Step to reduce max-HP-based damage from the major attack.

Finisher clash handler

Win with a strong skill regardless of to gain 80% damage reduction.

Healing and reserves

Survive s and additional damage until the ending condition is met.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 9-33. Deployment limit: 7 Sinners, with 5 reserves in a Chain Battle. The normal 9-33 battle. Deploy 7 Sinners with 5 backups; Ryōshū is required. Restore the team size after the preceding four-Sinner battle. The enemy starts at Lv. 77 with 45 SP and 1,600 , with no fixed level reduction. Dealing damage that would reduce the Shield to 0, or reaching the end of Turn 11, triggers the event. Treat this separately from the battles at 9-41 and 9-48.

The Pinky Nursefather - Shiomi YoruPart: Body

The Pinky Nursefather - Shiomi Yoru appearance
HP
1,918 / Starts with a 1,600 Disjunction Shield
Level
77
Speed
3–5 / Range −2 from Fourfold Afterimage Entanglement / Major attacks: 20 and 30
Defense Lv.
77
Stagger Thresholds
50% (959) / Losing Disjunction causes Stagger at the relevant stages

Physical resistances

SlashSlash
×1.2
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.0
Sloth
×0.8
Gluttony
×0.8
Gloom
×1.2
Pride
×0.8
Envy
×1.0
  • Starts with 45 SP, 1 , , and 1,600 .
  • One attack slot consumes 2 points of Atk Weight. Do not count secondary targets as though this enemy used ordinary slot sizes.
  • The battle ends when damage would reduce the Shield to 0, or at the end of Turn 11. The final damage that would break the Shield becomes 0.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Phantom Step and have inconsistent Power listings, so their Base Power and displayed Power are marked unconfirmed. Check the actual clash prediction. Rend Space - String Connection is shown with 20 Base Power and +6 Power; its +5 Final Power at 10 or more SP is listed separately in the effects.

The Pinky Nursefather - Shiomi Yoru

01

Twinslash [二連]

EnvySlashSlash
Displayed Power
7〜13
Base Power
7
Coin Power
+3
No. of Coins
2
AttackLevel
74Enemy Lv. -3
Attack Weight
1

On Use Gain 2 Count

ⅠOn Hit Gain 1

ⅡOn Hit Gain 1

How to respond

Gains Count on use and Potency on hit. Weaken the enemy by beating , then win the remaining clashes with the other Sinners.

PASSIVESPassives

The Pinky Nursefather - Shiomi Yoru

Enemy passives

Superposed Afterimage

Condition: Battle start and loss of

At Turn Start, gain .

At the start of the first turn of a pattern, gain (Afterimage Entanglement stage × 400) .

(Once per Afterimage Entanglement stage)

Losing all at Afterimage Entanglement stages 3 and 4 changes the pattern and s the user throughout the next turn.

HP damage, SP damage, and Threshold advancement caused by , , , , and are reduced by 30%.

Impact on the fight

Start by depleting the 1,600 Shield. Alternatively, reduce Bladetrail and survive; the event also triggers at the end of Turn 11.

Enemy passives

Unsheathing Dihui Star's Blade

Condition: Four-turn major attack cycle; at 50 or higher

Uses a powerful skill every 4 turns.

- If is 50 or higher, the skill is enhanced.

“...A loathsome blade, like a brand.”

Impact on the fight

The total Bladetrail across all Sinners strengthens the major attack. Reduce it with Phantom Step and save healing and high-Power skills for the major attack.

Enemy passives

'I Shall Give You Some Quarter'

Condition: Use of Defense s; end of every fourth turn

The user's skills deal 50% less final damage to targets that use Defense s.

At Turn End every 4 turns, gain 2 and 2 for the rest of the encounter (stacks up to twice per encounter).

Impact on the fight

Final skill damage is halved against targets using Defense s. However, Deathedge prevents Defense s from activating, so do not rely on Defense for every attack.

Enemy passives

Panic Recovery

Condition: Turn End while ked

At Turn End, if ked, set SP to 30

Impact on the fight

SP returns to 30. Lowering SP does not disable the enemy for long.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Instead of relying on replacing the effect, win against weaker skills first.

Enemy passives

Afterimage Reverberation

Condition: On hit

On hit, deal Slash damage equal to (that 's final damage ÷ 10). Trigger this once per Afterimage Entanglement stage. This damage cannot .

Impact on the fight

Deals additional Slash damage once per Afterimage stage. Damage that cannot still reduces HP, so bring healing and resistance.

Enemy passives

Lacerating Afterimages from Myriad Moments

Condition: Critical hits; above 20

At the end of an Attack , deal Slash damage to each target equal to (number of Slash s that critically hit × 10). This damage cannot .

At the end of an Attack , consume all above 20 and inflict on the target equal to the amount consumed.

Impact on the fight

Adds damage and Bladetrail after attacks. Do not leave Sinners at low HP; reduce Bladetrail through Phantom Step.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

← Back to boss guides