English translation in progress. Untranslated passages remain in Japanese.

Sous Chef (Canto X A)

CHAPTER 10 / BOSS GUIDE

Sous Chef (Canto X A)

10-04 · Sisyphus Department Store A, B1F: Food Court, First BattleStory guide

Defeat the Leather Wallet being prepared as food before the acts to limit healing and buffs from meals. However, repeatedly preventing meals triggers a different major attack through hunger. Track cooking outcomes and both Unbreakable area skills while lowering the main body's HP below 30%.

HP
1523
Level
35
Speed
2~4
Defense Lv.
46
Deployment limit
12 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Defeat the Wallet targeted by “” before the acts.
  2. Check hunger at 3, energy at 5, and the major-skill cycle. Prepare for a major attack even when repeatedly preventing meals.
  3. Win against the signature skill with a Sinner without Sauce to reduce damage by 80%.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Cannot clash with the ingredient-gathering skill
An Unclashable skill used on an allied Wallet that cannot be redirected. Rather than stopping the skill itself, have a fast Sinner defeat the Wallet at the end of its targeting line first.
Cooking still occurs despite defeating Wallets
A Wallet with may be intercepting unopposed attacks against the through Assist Defense. If it survives the assistance, extra cooking follows. Start with clashes against the and send spare attacks to Wallets.
Stopping meals triggered a powerful area attack
Failing to eat adds . At 3 or more at Turn End, a Wrath area skill follows next turn. Instead of insisting on complete prevention, allow cooking once when hunger is high or save strong clashes and healing to survive the major attack.
The whole team takes damage despite a clash win
Unbreakable major skills still attack after losing clashes. Winning against the Gluttony signature skill gives 80% damage reduction and prevents from its damage. The Wrath skill “” lacks that reduction, so check the skill name.

Before entering the right-hand B1F corridor

Check shopping and required deployment

  • Entering the Food Court from the right-hand corridor immediately starts battle. Check unvisited shops and vending machines; aim for Customer Lv. 35 and Emerald.
  • Faust, Meursault, and Gregor are required. Add strong clashes, and Slash damage to defeat Wallets first, and HP recovery. SP and resources carry over from the previous battle.
  • Meursault gains . On Use, it grants two extra resources of that affinity, up to twice per turn. Use him to replenish resources.

Regular turns

Defeat the cooking target first and clash with the main body

  • First check the target of “”. It prioritizes an allied Wallet with many effects, so the target is not necessarily in the same position every turn.
  • Concentrate enough damage from fast Sinners to defeat that Wallet before cooking. Do not try to assign a Sinner clash against the cooking skill.
  • with the main body's regular attacks. While a Wallet has , spare unopposed attacks against the body invite Assist Defense and extra cooking; send spare actions to Wallets instead.
  • Slash, Lust, and Gluttony are effective. The body resists Blunt at ×0.5 and Gloom at ×0.75; do not rely solely on that combination to damage it.

Whenever a meal succeeds or fails

Check energy and hunger before choosing further disruption

  • Defeating a target grants , with extras for targets holding more effects. The meal at the end of the turn converts them into healing and energy.
  • Each ingredient heals the body for 1% max HP, heals other enemies for 20%, and grants energy. Too many meals strengthen Wallet attacks as well as the body.
  • Preventing meals instead builds hunger. You can allow cooking once every two or three turns before hunger reaches 3. If doing so, also watch for 5 energy bringing the major attack forward.
  • If pushing through without allowing meals, save high-Power skills and HP for the next Wrath area attack. If both energy and hunger conditions are met, the Wrath skill takes priority.

Four-turn cycle or 5 energy

Beat the signature skill to limit Unbreakable damage

  • “” has four s, Gluttony/Slash, and 5 Atk Weight. Gains 1 Power per 2 energy and +3 Final Power if the main target has Sauce.
  • Sauce also lowers Sinner . Assign a Sinner without Sauce to the major clash and win with a strong or similar skill. Do not judge from the base maximum of 16 alone.
  • Winning reduces enemy damage by 80% and prevents from this skill's damage. Attacks remain, so restore HP and watch for additional Count.
  • Consumes all energy afterward. If prevents use, it is carried into the next turn; taking a does not remove the major attack.

The turn after 3 hunger; final push

Recognize the other major attack and push below 30% HP

  • “” has three s, Wrath/Slash, 5 Atk Weight, and cannot distinguish friend from foe. Unlike the signature skill, it has no 80% reduction on a clash loss.
  • Use a strong clash to lower Power and maintain HP on Sinners taking hits. Consumes all hunger afterward and replenishes Wallets next turn.
  • Either major skill resets the turn count until the signature skill. Check current skills and effects rather than only fixed Turns 4 and 8.
  • The mandatory first battle ends below 30% body HP. Do not keep trying to eliminate every Wallet; focus body damage to finish when an opening allows it.

NOTESUnique effects and cautions

Easy-to-miss details

  • “” is Unclashable and cannot be redirected. Stop it by defeating its Wallet target first.
  • Repeatedly stopping meals brings another area attack at 3 hunger. Do not insist only on perfect disruption every turn.
  • Winning against the signature skill reduces damage by 80%. The Wrath major skill has no equivalent reduction.
  • Assist Defense from invites extra cooking. Check unopposed targeting lines against the body too.
  • The below-30% ending applies to the mandatory first story battle. Do not apply it to optional rematches or Route B.

Raised by spending eyeballs at department-store shops; determines Identity levels inside the dungeon.

Aim for Customer Lv. 35 for this battle and check unvisited shops.

Meursault gains this in the battle. On Use, gain two extra resources of the same affinity (twice per turn). If another ally is alive at Turn Start, cannot die from damage that turn. Cannot retreat.

Useful for resources and taking hits. Survival depends on another ally at Turn Start, so protect the other Sinners too.

Maximum 3. −1 per stack. Several skills gain Power against targets with Sauce.

Especially for the signature skill, choose a main-target clasher without Sauce.

Gained when the defeats a target with an attack. Gain one extra per three types of effects on the target, up to two extras. Consumed by meals for enemy healing and energy. Maximum 5; expires at Turn End.

Defeat the cooking target first. The meal itself deals 0 direct damage; do not confuse it with an area attack.

Maximum 5. +1 per stack. The main body heals 3 SP per stack at Turn Start. At 5, brings the signature skill forward. Wallets gain Unbreakable “” s at 3 or more and +2 Atk Weight at 5.

After allowing a meal, check buffs on both the body and Wallets next turn.

The body and Wallets gain it at the end of turns without a meal. If the body has at least 3 at Turn End, it uses “” next turn.

Do not aim only to prevent every meal; when hunger builds, prioritize preparation for the next area attack.

Gained by Wallets at Combat Start of “”. Intercepts unopposed attacks against the and uses the Assist Defense-only “” Expires at Turn End.

If the Wallet survives assistance and the body is not ed, extra cooking activates. Avoid unnecessary unopposed attacks against the body.

PARTYRecommended teams and preparation

What to prepare first

  • Shop toward Customer Lv. 35 and Emerald. Raising outside Identity levels does not raise levels inside this dungeon.
  • Faust, Meursault, and Gregor are required. An official RENTAL Identity is available for Meursault. Check and damage to defeat Wallets first, plus Slash resistance.
  • Prepare high-Power area-skill clashes and HP recovery. is not raised, so check available effects and resource costs.

Fast Slash, Lust, and Gluttony damage

Defeat the designated Wallet first to limit ingredient gains. Also useful for damaging the body.

High-Power clasher without Sauce

Avoid the signature skill's Power buff and win for 80% damage reduction.

HP recovery and taking Slash hits

Recover from Unbreakable area damage. Use Meursault's while keeping other allies alive too.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 10-04. Deployment limit: 12 Sinners. Covers the mandatory Route A story battle. Main body: Lv. 35, 1,523 HP; Leather Wallet: Lv. 35, 93 HP. The battle ends below 30% main-body HP. Excludes Route B's enhanced version and Route A's optional rematch. s are base values without added effects. determines Identity levels inside the dungeon; outside levels do not carry in. below III is raised to III, but is unchanged. Faust, Meursault, and Gregor are required in a team of up to 12.

Sous ChefPart: Body

Sous Chef appearance
HP
1523
Level
35
Speed
2~4
Defense Lv.
46
Stagger Thresholds
30%(456)

Physical resistances

SlashSlash
×1.2
PiercePierce
×1.0
BluntBlunt
×0.5

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×1.0
Gluttony
×1.2
Gloom
×0.75
Pride
×1.0
Envy
×1.0
  • Starts at 30 SP.
  • The mandatory first story battle ends below 30% HP.

Leather WalletPart: Body

Leather Wallet appearance
HP
93
Level
35
Speed
1~4
Defense Lv.
47
Stagger Thresholds
50%(46)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.5
Sloth
×1.0
Gluttony
×1.5
Gloom
×0.75
Pride
×1.0
Envy
×1.0
  • An add used as a cooking target. Summons replenish them.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Unbreakable icons show permanent s only. Check effects for conditional Unbreakable conversion and Atk Weight increases on Leather Wallet's “”. “” is a healing and buffing skill that deals no direct damage.

Sous Chef

01

Cutting up the meat, you hear?

SlothSlashSlash
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
37Enemy Lv. +2
Attack Weight
1

On Use If the target has , Final Power +1

ⅠOn Hit Inflict 2 .

ⅡOn Hit Inflict 2 .

How to respond

Final Power +1 against targets with Sauce. with a regular skill to prevent buildup.

Leather Wallet

01

Nom Nom

GluttonyBluntBlunt
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
36Enemy Lv. +1
Attack Weight
1

On Use Final Power +1 per 4 on the target (max 2)

ⅠOn Hit Increase Count by 3.

How to respond

Gains Final Power from the target's and adds Count. Prevent unopposed attacks against Sinners with accumulated .

PASSIVESPassives

Sous Chef

Enemy passives

Sous Chef

Condition: Defeating a target with an Attack

On defeating a target with an Attack , gain 1 .

- Gain one extra per three effects the target had on Use (max 2 extra).

A chef by title, but never acknowledged by the fifth-floor restaurant.

Impact on the fight

Ingredients come from any defeated target, not only Wallets. Limit damage taken and defeat the cooking-target Wallet first.

Enemy passives

I can cook up delicious dishes so good, you hear?

Condition: With ingredients; final action of the turn

With , use “” as the turn's final action.

(Does not activate if all other targets are dead or the user is ed.)

If the skill could not be used by Turn End, gain 1 .

The fifth-floor restaurant would not even call this cooking.

Impact on the fight

Failing to eat adds hunger. Rather than only stopping every meal, decide how to prepare for the next major attack before hunger reaches 3.

Enemy passives

Culinary Ambitions

Condition: Four-turn cycle; 5 energy; 3 hunger

Use a powerful Gluttony skill every four turns; if prevents it, use it next turn.

- At Turn End with at least 5 , use the powerful Gluttony skill next turn.

At Turn End with at least 3 , use a powerful Wrath skill next turn.

Making something edible and cooking are different. You merely... make it possible to eat.

Impact on the fight

At 5 energy, the Gluttony skill comes sooner; at 3 hunger, the Wrath skill appears. Wrath takes priority if both conditions are met.

Enemy passives

Yummies yummers, you hear?

Condition: Turn Start

At Turn Start, heal 3 SP per on self.

Can the Food Court crowd even speak of taste?

Impact on the fight

Meals restore SP as well as buffs. Avoid letting energy build too high.

Enemy passives

Flit and flee, you hear?

Condition: Main body below 30% HP

The battle ends when the 's HP falls below 30%.

There is no wish to die.

Impact on the fight

The mandatory first battle ends here. Distinguish this from the optional rematch's defeat condition.

Leather Wallet

Enemy passives

Flavorful Cooking Ingredient.

Condition: At least five effect types

With at least five types of effects on self, Offense and s +3.

This does not even qualify as an ingredient.

Impact on the fight

Wallets with more effects gain Offense and s too and provide more ingredients. Defeat the designated target early.

Enemy passives

Enzymatic Tenderization

Condition: When hit; up to three times per turn

When hit, gain 1 and 1 next turn (up to 3 per turn).

Softening tough wallet leather can only achieve so much.

Impact on the fight

Next turn, defense falls but offense rises. Do not leave partially damaged Wallets' attacks unattended.

Enemy passives

Hungry...

Condition: End of a turn without a meal

If the Sous Chef could not use “Aah! I'm on lunch break, you hear?” by Turn End, gain 1 .

Though not made as an ingredient, the Wallet is raised as one; naturally it gets hungry too.

Impact on the fight

Wallets gain hunger as well as the Sous Chef. Check effects across the enemy team before assigning next-turn clashes.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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