English translation in progress. Untranslated passages remain in Japanese.

W Corp. L3 Cleanup Agent Don Quixote Identity artwork

IDENTITY 0302 · Standard

W Corp. L3 Cleanup Agent

HP
236
Speed
3-6
Offense Lv.
68
Defense Lv.
64
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGloom: 2 cards + EvadeEnvy: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

Use S2 and S1 to build at least 10 Charge, then unleash the 5-Coin S3 Rip Space with +4 Coin Power for both clash strength and damage.

Core Mechanics

  • S3 — Rip Space: 5 Coins (1 Base Power, +2 Coin Power). On use, spends 10 Charge Count to gain +4 Coin Power, reaching up to +6 per Coin. With less than 10 Charge Count, she loses 20% of her HP. Coin Ⅴ inflicts 5 Rupture on Heads Hit.
  • S2 Leap is her main Charge source: 3 Coins. On hit, Coins Ⅰ and Ⅱ each increase Charge Count by 4. If a Coin is broken and does not hit, she gets no Charge from it. +1 Coin Power at 7 or more Charge Count. Coin Ⅲ inflicts 1/2 Fragile on Heads Hit.
  • S1 — Rip: Gains 2/4 Charge Count on Coin Ⅰ Heads Hit and inflicts 1 Rupture on Heads Hit/on hit. +2 Coin Power at 5 or more Charge Count. It has only 1 Coin, so she gains no Charge unless it lands Heads.
  • Charge: Maximum 20. Count decreases by 1 at Turn End.
  • Support passive — Broken Spirit (3 Gloom Resonance; unlocked at Uptie Ⅲ): The first skill of the 1 fastest ally gains +1 Final Power.

How to Use

Early on, leave Clashes she can comfortably win to S2 and collect Charge without having her Coins broken. Use S1 once her SP is up, or aim for Heads with one-sided attacks. Allow for the Count lost at Turn End, bring Charge Count to 10 or more, and take the Clash with S3 Rip Space. Using it below 10 costs HP, so be especially careful in auto battle.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Rip

SlothSlashSlash
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

Coin Power +2 at 5+ Count

ⅠOn Heads Hit/On Hit Inflict 1

ⅠOn Heads Hit Gain 2/4 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Quick Recharge

Gloom ×3Resonance

At Combat Start, gain Count equal to (Gloom Resonance÷3) for 1 turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

E.G.OCompatible E.G.O

  • Telepole: Rip and Leap use Charge as a condition or source, and Rip Space spends 10 Charge. Her Gloom and Envy skills also supply resources.
  • In the Name of Love and Hate: Has skills that gain and spend Charge, benefits easily from Chant, and supplies Gloom and Envy resources.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances