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Cinq West Section 3 Camille (7-06)

CHAPTER 07 / BOSS GUIDE

Cinq West Section 3 Camille (7-06)

7-06 · On the Tremendous Duel the Cinq Brought Upon Our FixerStory guide

A scripted encounter with a fixed team of one LCB Sinner Don Quixote. or the passage of 4 turns triggers its special sequence. Her HP cannot fall below 10; there is no need to rebuild your team or raise other Identities for a normal boss kill.

HP
214
Level
45
Speed
4〜7
Defense Lv.
45
Deployment limit
1 Sinner

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. A fixed team of LCB Sinner Don Quixote and her base only. Adjusted to Lv.45, IV, and IV; no other Identity or additional is needed.
  2. Don Quixote's HP cannot fall below 10. or the passage of 4 turns triggers a special sequence and advances the story. Do not restart because you mistake for failure.
  3. Slots increase as 1 → 3 → 4 → 4, with a fixed skill layout. Her base is equipped, but cannot be used because no Pride resources are available. Proceed with regular skills.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

triggered a finishing-move sequence
This is the encounter's scripted progression. or the passage of 4 turns leads through the sequence into the story. There is no need to retry because you think your team is underleveled.
is equipped but cannot be used
La Sangre de Sancho is fixed in the loadout, but the necessary Pride resources cannot be obtained in this encounter. Using is not required; proceed with your regular skills.
predictions are worse than last turn
The enemy gains and , with further bonuses from Declared Duel and . Your Sinner also gains Power Up and through , so check the current turn's predictions.

Before deployment

Proceed with the fixed team

  • Only LCB Sinner Don Quixote can deploy. She is adjusted to Lv.45 and IV for this encounter. Her only is La Sangre de Sancho at IV.
  • The Pride resources needed for cannot be obtained, so do not wait to use it. Act with regular skills and advance to the special event.

Turns 1–2

Assign skills to the additional slots

  • Turn 1 has one “”. Winning the clash does not prevent its On Use Declared Duel or gain.
  • Turn 2 uses “”, “”, and “”; your Sinner also has 3 slots. Match attacks and proceed using current predictions.
  • Taking damage grants Power Up and next turn through . changes as well as Power.

Turns 3–4

Use regular skills and wait for the sequence

  • Turn 3 uses 2 “” evades, “”, and “”. Turn 4 uses 2 “” and 2 “”. Your Sinner has 4 slots on both turns.
  • At 7 or more, the enemy inflicts or adds Count; at 7 or more, “” gains Power too. Use the and check each slot's prediction.
  • If Don Quixote becomes ed, continue into the event. Her HP cannot fall below 10, so there is no need to halt progression to find healing or another Identity.

On Stagger / normally after 4 turns

Continue from the special sequence into the story

  • The finishing-move sequence ends the encounter and the story continues. Do not mistake it for a normal defeat screen.
  • says it uses “”, but the actual outcome is an event ending and unlocked skill information. Beating a normal “” is not a requirement.

NOTESUnique effects and cautions

Easy-to-miss details

  • The sequence after advances the story. Do not restart because you mistake it for a normal defeat.
  • The 10 HP floor does not prevent . Taking no damage or avoiding is not required.
  • Her base is equipped, but cannot be used without obtainable Pride resources. Proceed with regular skills instead of waiting to use .
  • Only some enemy resistances are confirmed. Do not assign neutral values to unconfirmed affinities.
  • “”'s use conditions outside the event are not fully confirmed. Do not build a strategy around triggering it at a specific enemy HP percentage.

Don Quixote gains this at the start. At Turn End, gain Power Up and next turn per 10% of total HP lost during the encounter (each max 5).

Taking damage strengthens clashes but lowers . Check this as an effect based on cumulative HP lost during the encounter, not simply current HP percentage.

The inflicter gains +1 Power against the marked target. On attack hit, gain 1 next turn (up to 4 times per turn). Removed when inflicted on another target; replaced if another character inflicts Declared Duel.

Applied by “” On Use. For this enemy-specific skill, triggers on attack hit. Do not assume every clash grants .

Don Quixote's HP cannot fall below 10. or the passage of 4 turns advances to a special event.

Do not treat as a normal failure. Depleting enemy HP or beating “” is not required.

LCB Sinner Don Quixote is adjusted to Lv.45 and IV, and her base to IV. Slots follow 1 → 3 → 4 → 4, with a fixed skill layout each turn.

This is special progression, separate from normal slot increases and skill draws. Use the provided hand without raising additional Identities.

The enemy heals a base 6 SP on Win, increasing by 20% per clash from the 2nd clash onward. On Lose, loses a base 2 SP, increasing by 10% per clash from the 2nd onward. Low Morale grants 2 at Turn Start, 1 on Lose (max 3 per turn), and minimum −1. instead grants 4 at Turn Start, 2 on Lose (max 6 per turn), and minimum −1. The Low Morale threshold is unknown.

Lower SP does not uniformly weaken the enemy. resets SP to 0 at Turn End, so check next turn's state too.

PARTYRecommended teams and preparation

What to prepare first

  • Only one LCB Sinner Don Quixote and her base are used. Adjusted to Lv.45, IV, and IV; no other Identity or additional is needed for this encounter.
  • This is not a normal boss kill. Assign the and advance to the sequence after or 4 turns.

LCB Sinner Don Quixote

The only deployment slot. Has and an HP floor, and proceeds to the event with a of regular skills.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 7-06. Deployment limit: 1 Sinner.7-06 values only. The enemy is Lv.45 with 45. Pierce resistance is 0.5, and Lust, Gluttony, and Envy resistances are 1; other resistances are unconfirmed and shown as unknown. Only LCB Sinner Don Quixote is deployed, adjusted to Lv.45 and IV, with her base at IV.

Cinq West Section 3 CamillePart: Body

Cinq West Section 3 Camille appearance
HP
214
Level
45
Speed
4〜7
Defense Lv.
45
Stagger Thresholds
60% / 30% (128 / 64)

Physical resistances

SlashSlash
Unknown
PiercePierce
×0.5
BluntBlunt
Unknown

Sin Nullification

Wrath
Unknown
Lust
×1.0
Sloth
Unknown
Gluttony
×1.0
Gloom
Unknown
Pride
Unknown
Envy
×1.0
  • The part cannot be broken. The fixed loadout prevents checking every resistance. Do not treat unconfirmed resistances as neutral.
  • Don Quixote's HP cannot fall below 10. advances to an event; the HP floor does not also prevent .

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Listed Power is before bonuses from , differences, Declared Duel, and . The passive mentions “”, but the actual event ends the encounter and unlocks its skill information. Do not treat it as a normal attack you must survive.

Cinq West Section 3 Camille

01

Allez

PridePiercePierce
Displayed Power
3〜9
Base Power
3
Coin Power
+6
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

On Use Inflict .

On Use Gain 5 .

[ Win] Gain 2 Count.

How to respond

Used on Turn 1. Declared Duel and apply On Use, even if you win the clash. Include Declared Duel's Power bonus when checking the next prediction.

PASSIVESPassives

Cinq West Section 3 Camille

Enemy passives

Casual Opportunity

Condition: At Turn Start, faster than the enemy

Gain 1 Pierce .

Impact on the fight

Higher enemy also strengthens Pierce damage. The HP floor does not prevent .

Enemy passives

Leisurely Breathing

Condition: Turn End

Heal 7 SP. Gain next turn based on divided by 4 (max 3).

Impact on the fight

The enemy recovers SP each turn and gains through . Do not reuse the opening clash prediction unchanged.

Enemy passives

Single Combat

Condition: The target is ed

Use “”. In actual progression, an event ends the encounter and unlocks “”'s skill information.

Impact on the fight

Once the sequence begins, continue into the story. No preparation to survive a normal attack is needed.

Enemy passives

Focused Attack

Condition: Uses a skill against a slot successfully attacked last turn

After 1 cumulative turn of successful attacks, Power +1; after 2 turns, Base Power +1; after 3 turns, Base Power +1 and Power +1. Resets if no attack was made last turn.

Impact on the fight

Repeated attacks against the same slot strengthen the enemy. Do not sum the stages into an assumed fixed bonus; check the actual prediction.

Enemy passives

Panic Recovery

Condition: In at Turn End

Reset SP to 0.

Impact on the fight

Do not assume continues next turn. Reducing the enemy's SP fully is not a victory requirement here.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

Type stays unchanged; apply the effects intended for targets without SP instead.

Impact on the fight

A scripted encounter with a fixed team; no special team to change Type is needed.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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