
CHAPTER 07 / BOSS GUIDE
Cinq West Section 3 Camille (7-06)
A scripted encounter with a fixed team of one LCB Sinner Don Quixote. or the passage of 4 turns triggers its special sequence. Her HP cannot fall below 10; there is no need to rebuild your team or raise other Identities for a normal boss kill.
- HP
- 214
- Level
- 45
- Speed
- 4〜7
- Defense Lv.
- 45
- Deployment limit
- 1 Sinner
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- A fixed team of LCB Sinner Don Quixote and her base only. Adjusted to Lv.45, IV, and IV; no other Identity or additional is needed.
- Don Quixote's HP cannot fall below 10. or the passage of 4 turns triggers a special sequence and advances the story. Do not restart because you mistake for failure.
- Slots increase as 1 → 3 → 4 → 4, with a fixed skill layout. Her base is equipped, but cannot be used because no Pride resources are available. Proceed with regular skills.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- triggered a finishing-move sequence
- This is the encounter's scripted progression. or the passage of 4 turns leads through the sequence into the story. There is no need to retry because you think your team is underleveled.
- is equipped but cannot be used
- La Sangre de Sancho is fixed in the loadout, but the necessary Pride resources cannot be obtained in this encounter. Using is not required; proceed with your regular skills.
- predictions are worse than last turn
- The enemy gains and , with further bonuses from Declared Duel and . Your Sinner also gains Power Up and through , so check the current turn's predictions.
Before deployment
Proceed with the fixed team
- Only LCB Sinner Don Quixote can deploy. She is adjusted to Lv.45 and IV for this encounter. Her only is La Sangre de Sancho at IV.
- The Pride resources needed for cannot be obtained, so do not wait to use it. Act with regular skills and advance to the special event.
Turns 1–2
Assign skills to the additional slots
- Turn 1 has one “”. Winning the clash does not prevent its On Use Declared Duel or gain.
- Turn 2 uses “”, “”, and “”; your Sinner also has 3 slots. Match attacks and proceed using current predictions.
- Taking damage grants Power Up and next turn through . changes as well as Power.
Turns 3–4
Use regular skills and wait for the sequence
- Turn 3 uses 2 “” evades, “”, and “”. Turn 4 uses 2 “” and 2 “”. Your Sinner has 4 slots on both turns.
- At 7 or more, the enemy inflicts or adds Count; at 7 or more, “” gains Power too. Use the and check each slot's prediction.
- If Don Quixote becomes ed, continue into the event. Her HP cannot fall below 10, so there is no need to halt progression to find healing or another Identity.
On Stagger / normally after 4 turns
Continue from the special sequence into the story
- The finishing-move sequence ends the encounter and the story continues. Do not mistake it for a normal defeat screen.
- says it uses “”, but the actual outcome is an event ending and unlocked skill information. Beating a normal “” is not a requirement.
NOTESUnique effects and cautions
Easy-to-miss details
- The sequence after advances the story. Do not restart because you mistake it for a normal defeat.
- The 10 HP floor does not prevent . Taking no damage or avoiding is not required.
- Her base is equipped, but cannot be used without obtainable Pride resources. Proceed with regular skills instead of waiting to use .
- Only some enemy resistances are confirmed. Do not assign neutral values to unconfirmed affinities.
- “”'s use conditions outside the event are not fully confirmed. Do not build a strategy around triggering it at a specific enemy HP percentage.
Don Quixote gains this at the start. At Turn End, gain Power Up and next turn per 10% of total HP lost during the encounter (each max 5).
Taking damage strengthens clashes but lowers . Check this as an effect based on cumulative HP lost during the encounter, not simply current HP percentage.
The inflicter gains +1 Power against the marked target. On attack hit, gain 1 next turn (up to 4 times per turn). Removed when inflicted on another target; replaced if another character inflicts Declared Duel.
Applied by “” On Use. For this enemy-specific skill, triggers on attack hit. Do not assume every clash grants .
Don Quixote's HP cannot fall below 10. or the passage of 4 turns advances to a special event.
Do not treat as a normal failure. Depleting enemy HP or beating “” is not required.
LCB Sinner Don Quixote is adjusted to Lv.45 and IV, and her base to IV. Slots follow 1 → 3 → 4 → 4, with a fixed skill layout each turn.
This is special progression, separate from normal slot increases and skill draws. Use the provided hand without raising additional Identities.
The enemy heals a base 6 SP on Win, increasing by 20% per clash from the 2nd clash onward. On Lose, loses a base 2 SP, increasing by 10% per clash from the 2nd onward. Low Morale grants 2 at Turn Start, 1 on Lose (max 3 per turn), and minimum −1. instead grants 4 at Turn Start, 2 on Lose (max 6 per turn), and minimum −1. The Low Morale threshold is unknown.
Lower SP does not uniformly weaken the enemy. resets SP to 0 at Turn End, so check next turn's state too.
PARTYRecommended teams and preparation
What to prepare first
- Only one LCB Sinner Don Quixote and her base are used. Adjusted to Lv.45, IV, and IV; no other Identity or additional is needed for this encounter.
- This is not a normal boss kill. Assign the and advance to the sequence after or 4 turns.
LCB Sinner Don Quixote
The only deployment slot. Has and an HP floor, and proceeds to the event with a of regular skills.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 7-06. Deployment limit: 1 Sinner.7-06 values only. The enemy is Lv.45 with 45. Pierce resistance is 0.5, and Lust, Gluttony, and Envy resistances are 1; other resistances are unconfirmed and shown as unknown. Only LCB Sinner Don Quixote is deployed, adjusted to Lv.45 and IV, with her base at IV.
Cinq West Section 3 CamillePart: Body

- HP
- 214
- Level
- 45
- Speed
- 4〜7
- Defense Lv.
- 45
- Stagger Thresholds
- 60% / 30% (128 / 64)
Physical resistances
Slash
- Unknown
Pierce
- ×0.5
Blunt
- Unknown
Sin Nullification
- Wrath
- Unknown
- Lust
- ×1.0
- Sloth
- Unknown
- Gluttony
- ×1.0
- Gloom
- Unknown
- Pride
- Unknown
- Envy
- ×1.0
- The part cannot be broken. The fixed loadout prevents checking every resistance. Do not treat unconfirmed resistances as neutral.
- Don Quixote's HP cannot fall below 10. advances to an event; the HP floor does not also prevent .
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Listed Power is before bonuses from , differences, Declared Duel, and . The passive mentions “”, but the actual event ends the encounter and unlocks its skill information. Do not treat it as a normal attack you must survive.
Cinq West Section 3 Camille
Allez
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Inflict .
On Use Gain 5 .
[ Win] Gain 2 Count.
How to respond
Used on Turn 1. Declared Duel and apply On Use, even if you win the clash. Include Declared Duel's Power bonus when checking the next prediction.
Coup Droit
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 2 .
ⅠOn Hit Gain 2 Count.
On Hit If at 7 or more, inflict 3 .
ⅡOn Hit Gain 3 .
On Hit If at 7 or more, inflict 3 .
How to respond
Used on Turns 2–4. Each inflicts at 7 or more. Winning the clash prevents those On Hit effects, but becoming ed still advances this encounter's special sequence.
Fente
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use If at 7 or more, Power +2.
[ Win] Gain 2 Count.
ⅠOn Hit Gain 3 .
On Hit If at 7 or more, increase Count by 3.
On Crit Critical damage +50%.
How to respond
At 7 or more, its maximum rises from the base 15 to 17. Check the current prediction including buffs and Declared Duel. After “” inflicts , beware of damage from added Count too.
Salut
- Displayed Power
- 4〜20
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 50Enemy Lv. +5
- Attack Weight
- 1
On Use If faster than the target, Power +1 per 2 difference (max 3).
ⅠOn Hit Gain 4 Count.
On Hit If at 7 or more, inflict 3 and increase Count by 1.
ⅡOn Hit Gain 5 .
On Hit If at 7 or more, inflict 3 and increase Count by 1.
ⅢOn Hit Gain 5 .
On Hit If at 7 or more, inflict 3 and increase Count by 1.
ⅣOn Crit Critical damage +100%.
On Hit Damage +5% per 1 on the target (max 50%).
How to respond
Mentioned in the passive, but actual progression ends the encounter through an event. You do not need to survive a normal 4- attack or raise another Identity to beat it.
Parry
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Win] Damage +10% per 1 clash (max 50%).
[ Win] Gain 2 next turn.
ⅠOn Hit Inflict 1 next turn.
How to respond
Used on Turn 2. Winning can prevent next-turn and . Despite its name, this is a regular Pierce attack; assign a clash rather than treating it as a .
Défensive
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Evade Gain 1 next turn.
How to respond
Used twice on Turn 3. Successful evades increase next turn's , but you do not need enough damage to kill him. Check the remaining “” and “” as you proceed.
PASSIVESPassives
Cinq West Section 3 Camille
Casual Opportunity
Condition: At Turn Start, faster than the enemy
Gain 1 Pierce .
Impact on the fight
Higher enemy also strengthens Pierce damage. The HP floor does not prevent .
Leisurely Breathing
Condition: Turn End
Heal 7 SP. Gain next turn based on divided by 4 (max 3).
Impact on the fight
The enemy recovers SP each turn and gains through . Do not reuse the opening clash prediction unchanged.
Single Combat
Condition: The target is ed
Use “”. In actual progression, an event ends the encounter and unlocks “”'s skill information.
Impact on the fight
Once the sequence begins, continue into the story. No preparation to survive a normal attack is needed.
Focused Attack
Condition: Uses a skill against a slot successfully attacked last turn
After 1 cumulative turn of successful attacks, Power +1; after 2 turns, Base Power +1; after 3 turns, Base Power +1 and Power +1. Resets if no attack was made last turn.
Impact on the fight
Repeated attacks against the same slot strengthen the enemy. Do not sum the stages into an assumed fixed bonus; check the actual prediction.
Panic Recovery
Condition: In at Turn End
Reset SP to 0.
Impact on the fight
Do not assume continues next turn. Reducing the enemy's SP fully is not a victory requirement here.
Fixed Panic
Condition: Receives an effect that changes Type
Type stays unchanged; apply the effects intended for targets without SP instead.
Impact on the fight
A scripted encounter with a fixed team; no special team to change Type is needed.