
CHAPTER 04 / BOSS GUIDE
Dongrang / Effloresced E.G.O::Farmwatch
Handle the trees differently in each battle. Against Dongrang, Who Denies All, reduce Trees of Vanity to 1 HP and let him defeat them. Against Farmwatch, defeat Trees of Desires to reduce and .
- HP
- Overall 3105 / Body 981 (restored with each form)
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 38
- Deployment limit
- 7 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- In the first fight, reduce Trees of Vanity to 1 HP with your Sinners, then let Dongrang defeat them. Aim to him through from all 4 trees.
- Defeat Farmwatch's Trees of Desires early. Surviving trees strengthen his and damage, while can reduce your available actions.
- Save that can beat area attacks rolling up to 23 and 27. Allocate damage around the HP boundaries where events halt further HP loss.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- You cannot finish Trees of Vanity at 1 HP
- This is intended in the first fight. After your Sinners reduce a tree to 1 HP, let Dongrang's attack hit it to cause self-damage and debuffs instead of healing him.
- Leaving trees alive makes Dongrang harder to damage
- Living trees grant and other buffs. Against Farmwatch, defeat the trees. In the earlier fight, weaken Trees of Vanity and let Dongrang finish them.
- A Sinner is trapped in a tree and cannot act
- Farmwatch's have reached 5. A Sinner who is not ed enters for 2 turns. Prevent repeated “”, “”, and “” hits on allies carrying .
- HP stops decreasing partway through the fight
- The first fight has form-transition HP limits; Farmwatch has events at 85% and 50% HP. Save some damage for the next stage's trees and major skills instead of spending everything that turn.
Before the 2 fights
Prepare 7 main units and resources to stop area attacks
- Aim for Level 35 and III or higher on your main units. Prepare HP, SP, and resources within the dungeon. Pierce works well against both bosses.
- Check that can beat maximum rolls of 23 and 27. Consider SP and predictions rather than relying only on rolling Heads.
- This page covers 2 separate battles. Farmwatch follows the earlier Dongrang fight, so check your next battle's team and healing after defeating him.
First battle / Form 1
Protect marked targets and attack during the Stagger cycle
- “” applies a mark for next turn [On Use]. Marked Sinners are targeted more often, receive , and take extra damage, so redirect es with faster allies.
- “” heals and buffs Dongrang on hit. Winning the gives him next turn, so assign a main unit who can win.
- Attack during turn 4's . At Turn End with 0 Body HP, the form changes, recovers, and is removed. Do not assume carries into the next form.
First battle / Form 2
Reduce Trees of Vanity to 1 HP before letting him defeat them
- When 4 Trees of Vanity appear, check Dongrang's targeting lines to the trees. Arrange for Sinner attacks to reduce those trees to 1 HP before his attacks resolve.
- Sinners cannot defeat these trees. Reaching 1 HP grants ; afterward, let Dongrang's attack hit the tree. If he defeats it before that setup, he gains healing and buffs.
- Defeating prepared trees makes him lose HP, gain , and suffer debuffs. At 4 , you can trigger .
- When the trees are gone, he switches to “”. Win these easier es while reducing his HP and advancing to the next form.
First battle / Form 3
Have Sinners defeat Resentful Trees first
- Resentful Trees have 35 HP and can be defeated by Sinners. The killer recovers 5% of Max HP and gains and next turn, so assign a Sinner who needs healing or those benefits.
- “” rolls up to 23 with 7 . Answer it with a strong , and also prevent “”'s 5 .
- The third form damages itself with each skill use, but leaving it alone is not a safe way to win. Stop its attacks through es while finishing it.
Second battle / Farmwatch at 100–85% HP
Reduce Trees of Desires and prevent Seeds buildup
- The fight starts with Dongrang and 4 Trees of Desires. Each tree grants and , so remove them early using area or spare actions.
- with “”, “”, and the trees' “” to limit . Below 5, decrease by 1 at Turn End, so preventing repeated hits on vulnerable Sinners matters.
- At 5 , an Absorbing Tree traps the Sinner for 2 turns and heals Dongrang. Avoid taking “” intentionally for its healing.
Farmwatch at 85–50% HP
Check trees after the event and stop the harvest
- At about 85% HP (1780), HP loss stops and an event occurs. Check the added trees' number and placement, then reduce his .
- “” rolls up to 19. Use a winning main unit or rather than forcing a weak regular skill into the .
- Another event and action change occur at about 50% HP (1047). Avoid spending too many major attacks on Dongrang alone during a turn when HP cannot cross the boundary.
Farmwatch at 50% HP or less
Prepare for major skills and divide damage between trees and Dongrang
- “” rolls up to 27 with 7 . Check the prediction and stop it with powerful . Tree healing and creation apply [On Use], even if you win the .
- After using the major skill 3 times, he s next turn. Use this opening if it occurs, but there is no need to deliberately prolong a dangerous fight.
- Trees of Desires and Absorbing Trees sustain buffs and healing while alive. Prevent , reduce the trees, then focus Pierce, Gluttony, Pride, or other effective damage on Dongrang once his falls.
NOTESUnique effects and cautions
Easy-to-miss details
- Trees of Vanity, Resentful Trees, and Trees of Desires require different handling. Reduce Vanity to 1 HP and let the enemy finish it; have Sinners defeat Resentful Trees and Trees of Desires.
- Farmwatch's Heads odds remain 50% even when SP falls. Distinguish handling -45 SP from changing probabilities.
- Source descriptions differ on the tree count after Farmwatch's HP boundaries. Do not assign attacks based only on a fixed count.
- Absorbing Trees are listed with 22 HP, but the source does not establish whether destroying one immediately releases the captive. Check the status display rather than assuming instant rescue.
Prioritized by enemy attacks. At Combat Start, gain 2 ; take +50% damage from Dongrang. The Japanese skill text also uses an alternate wording for this mark.
Check targeting lines next turn and protect the marked Sinner with faster allies.
Increases when the enemy defeats prepared Trees of Vanity. At 4, Dongrang becomes ed.
Repeat the process of reducing trees to 1 HP with Sinners first.
At Turn End, if at 5 or more, place a Sinner who is not ed into for 2 turns. If below 5, reduce the value by 1.
Prioritize preventing hits on allies who already carry .
The Sinner cannot act, and Dongrang heals 10 HP at every Turn End.
Prevent the status by assigning es to avoid buildup rather than waiting until capture occurs.
Accumulates the amount Dongrang heals the target. At 50 or more, take that much Gluttony damage and gain 5 next turn, then remove the effect.
Do not treat the enemy's healing as safe support; stop “”.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 35 and III or higher on your main units. Use dungeon healing points and carried-over resources to prepare for the final fights.
- Build around Pierce and adjust to each fight's weaknesses: Gloom/Envy for the first, Gluttony/Pride for Farmwatch. Do not assume their resistances are identical.
- Save resources for area attacks to clear trees and powerful to with major skills. If you lack area attacks, divide regular attacks to remove trees one at a time.
Tree cleanup
Use actions left after covering Dongrang's es to damage trees. Faster Sinners help arrange the required action order.
High-power Clash specialist
Stop “” and “”. Avoid spending all major skills on routine low-power attacks.
Pierce damage and healing
Focus damage once Dongrang's falls, and recover from attrition caused by , , and .
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 4-54. Deployment limit: 7 Sinners. This page covers 2 separate fights at the end of the Canto IV dungeon. The first has 3 forms; the second is Effloresced ::Farmwatch. These are separate from Mirror Dungeon versions. Overall and are listed separately where they differ.
Dongrang, Who Denies All (Form 1)Part: Body

- HP
- Overall 3105 / Body 981 (restored with each form)
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 38
- Stagger Thresholds
- Form transition at 0 Body HP / also Staggers at 4 Emptiness
Physical resistances
Slash
- ×1.0
Pierce
- ×1.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- At Turn End with 0 Body HP, his appearance and skills change, recovers, and is removed. Overall HP cannot fall below 931 until the second form ends.
- The first form s on turn 4 of its action cycle.
Dongrang, Who Denies All (Form 2)Part: Body

- HP
- Overall 3105 / Body 981 (restored with each form)
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 38
- Stagger Thresholds
- Form transition at 0 Body HP / also Staggers at 4 Emptiness
Physical resistances
Slash
- ×1.0
Pierce
- ×1.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- At Turn End with 0 Body HP, his appearance and skills change, recovers, and is removed. Overall HP cannot fall below 931 until the second form ends.
- 4 Trees of Vanity appear. Sinners cannot defeat them; their HP stops at 1. Weaken them first, then let enemy attacks finish them.
Dongrang, Who Denies All (Form 3)Part: Body

- HP
- Overall 3105 / Body 981 (restored with each form)
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 38
- Stagger Thresholds
- Form transition at 0 Body HP / also Staggers at 4 Emptiness
Physical resistances
Slash
- ×1.0
Pierce
- ×1.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- At Turn End with 0 Body HP, his appearance and skills change, recovers, and is removed. Overall HP cannot fall below 931 until the second form ends.
- Also attacks allies and loses 2% of Max HP each time he uses a skill. Prepare for the 7-Attack-Weight major skill.
Tree of VanityPart: Fruit of Vanity

- HP
- 95 (Sinner attacks can only reduce it to 1)
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 30
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×2.0
- Lust
- ×0.75
- Sloth
- ×1.5
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.0
- 4 appear in the second form. They have and , and only Dongrang can defeat them.
- Reducing one to 1 HP with a Sinner first grants . When Dongrang defeats it, the result changes from healing and buffs to self-damage and debuffs.
Resentful TreePart: Resentment

- HP
- 35
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 30
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×2.0
- Lust
- ×0.75
- Sloth
- ×1.5
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.0
- Appears in the third form. Sinners can defeat this tree, and the Sinner who does gains healing and buffs.
- Unlike earlier Trees of Vanity, it need not be left at 1 HP. Defeat it before Dongrang takes it.
Effloresced E.G.O::FarmwatchPart: Body

- HP
- Overall 2094 / Body 2052
- Level
- 35
- Speed
- 2〜4
- Defense Lv.
- 34
- Stagger Thresholds
- The turn after using “Please Be My Nutrient” 3 times
Physical resistances
Slash
- ×1.0
Pierce
- ×1.5
Blunt
- ×0.75
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.5
- Gloom
- ×0.75
- Pride
- ×1.5
- Envy
- ×0.75
- At 85% and 50% HP (1780 and 1047), overall HP stops decreasing for the turn, triggering events and action changes.
- He has SP, but Heads/Tails odds remain 50% each regardless of it. Lowering SP does not make him consistently roll Tails.
- Overall and Body HP are listed separately as given in the source. Avoid wasting major attacks when an event has halted HP loss.
Tree of DesiresPart: Tree

- HP
- 95
- Level
- 35
- Speed
- 1〜3
- Defense Lv.
- 30
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×0.75
- Sloth
- ×2.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Starts with 4. While alive, they grant Dongrang and , and also inflict themselves.
- More appear at HP boundaries. The passive lists 2 each time, while the strategy description lists 3 on the first occasion and 2 on the second. Check the actual count before assigning attacks.
Absorbing TreePart: Tree

- HP
- 22
- Level
- 35
- Speed
- 1–3 (does not act)
- Defense Lv.
- 30
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×0.75
- Sloth
- ×2.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Appears when 5 trap a Sinner who is not ed. The Sinner cannot act for 2 turns and provides nutrients to Dongrang.
- A maximum of 6 combined with Trees of Desires. Check the trapped Sinner's status for their return timing; do not assume defeating the tree immediately frees them.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Dongrang, Who Denies All has 3 forms; Farmwatch changes skills according to HP. Absorbing Trees do not act. Source descriptions differ on details such as tree respawn counts, so check actual enemy placement and statuses too.
Dongrang, Who Denies All (Form 1)
You're Empty As Well
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
On Use Inflict next turn.
ⅠOn Hit Inflict 10 .
How to respond
Applies next turn's mark [On Use]. Winning the does not remove it, so prepare to protect the marked Sinner next turn.
Prune
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 5 .
ⅡOn Hit Increase Count by 3.
How to respond
Increases both . Prevent repeated hits on marked main units by winning its .
Thinning
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
Has a damage modifier against targets with . The source omits the increase/decrease sign for 50%, so check the in-battle effect description.
[ Lose] Gain 1 next turn.
ⅠOn Hit Heal HP equal to damage dealt.
If the target has , gain 1 next turn.
ⅡOn Hit Heal HP equal to damage dealt.
If the target has , gain 1 next turn.
How to respond
Hits heal the enemy and grant buffs against marked targets. Winning the gives him next turn, also creating an opening to attack.
Destruction
- Displayed Power
- 10〜14
- Base Power
- 10
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 3
ⅠOn Hit Inflict 10 .
How to respond
An area attack with 3 . Win using a strong skill or to prevent 10 from hitting multiple Sinners.
Dongrang, Who Denies All (Form 2)
Still Not Enough...
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
Attack a random ally.
ⅠOn Hit Inflict 3 . Heal HP equal to 25% of damage dealt.
ⅡOn Hit Inflict 3 . Heal HP equal to 25% of damage dealt.
ⅢOn Hit Absorb a random positive effect from the target and gain it next turn.
How to respond
An action that attacks trees. First use Sinners to reduce the targeted Tree of Vanity to 1 HP and grant Empty Honor, then let Dongrang finish it. Check action order and targeting lines.
Must Fill...
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
Attack a random target.
ⅠOn Hit Absorb a random positive effect from the target and gain it next turn.
ⅡOn Hit Increase Count by 5.
How to respond
Attacks a random target, so check whether it is aimed at a Sinner or tree. Reduce a Tree of Vanity to 1 HP first; have Sinners defeat a Resentful Tree first instead.
It's All Empty
- Displayed Power
- 5〜6
- Base Power
- 5
- Coin Power
- +1
- No. of Coins
- 1
- AttackLevel
- 32Enemy Lv. -3
- Attack Weight
- 1
[ Lose] Gain 10 .
How to respond
A weak attack used after Trees of Vanity are gone. Winning also applies to the enemy, so use this time to reduce his HP.
Dongrang, Who Denies All (Form 3)
Must Fill...
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
Attack a random target.
ⅠOn Hit Absorb a random positive effect from the target and gain it next turn.
ⅡOn Hit Increase Count by 5.
How to respond
Attacks a random target, so check whether it is aimed at a Sinner or tree. Reduce a Tree of Vanity to 1 HP first; have Sinners defeat a Resentful Tree first instead.
It's Too Late Now
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 5 .
How to respond
A hit applying 5 makes the following area attack dangerous. Stop this early in the action order while saving an answer to the area attack.
It's All Burned Up
- Displayed Power
- 15〜23
- Base Power
- 15
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 36Enemy Lv. +1
- Attack Weight
- 7
ⅠOn Hit Inflict 2 , 5 , and 5 . Heal HP equal to 10% of damage dealt.
How to respond
An area attack with 7 and a maximum roll of 23. Prioritize answering it with powerful . Also use the buffs Sinners gain from defeating Resentful Trees.
Effloresced E.G.O::Farmwatch
Cultivate
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
Ⅰ[Heads Hit] Inflict 1 and 1 next turn.
Ⅱ[Heads Hit] Inflict 1 and 1 next turn.
How to respond
Heads Hits stack and . Stop both s to protect next turn's specialists.
Dissemination
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
ⅢOn Hit Inflict 3 next turn.
How to respond
The final inflicts 3 next turn. Keep it away from Sinners already carrying to avoid losing actions to capture.
Facilitate
- Displayed Power
- 8〜11
- Base Power
- 8
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 1 . If the target has , inflict 1 additional .
ⅡOn Hit Inflict 1 . If the target has , inflict 1 additional .
ⅢOn Hit Inflict 1 . If the target has , inflict 1 additional . (Source footnote 2.)
How to respond
Applies additional to targets already carrying them. Redirect away from allies approaching capture at 5 , and stop it with a .
Overgrowth
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 3 and . Heal the target by 15 HP.
How to respond
It may look like a healing attack, but also applies 3 and . Avoid taking it intentionally for recovery.
Time of Harvest
- Displayed Power
- 7〜19
- Base Power
- 7
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 32Enemy Lv. -3
- Attack Weight
- 1
ⅠOn Hit Inflict 3 and 10 .
If the target is in , heal 20 HP and gain 2 next turn. (Source footnote 3.)
The wording is ambiguous about who receives the healing and ; check the in-battle display.
How to respond
Even without extra modifiers, it rolls up to 19. Check the Absorbing Tree's HP and release conditions before it targets a trapped ally, and stop it with a winning skill. Winning also reduces the enemy's SP.
Please Be My Nutrient
- Displayed Power
- 12〜27
- Base Power
- 12
- Coin Power
- +15
- No. of Coins
- 1
- AttackLevel
- 38Enemy Lv. +3
- Attack Weight
- 7
On Use Heal all Trees of Desires by 15 HP. If none exist, create 1.
ⅠOn Hit Heal 10 HP and inflict 3 .
How to respond
A major skill rolling up to 27 with 7 . Save powerful to answer it. Winning the does not prevent its [On Use] tree healing or creation.
Tree of Desires
Growing Results
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 1 .
ⅡOn Hit Inflict 1 .
How to respond
Tree attacks also build . Do not assign all es to Dongrang; defeat trees early or use area attacks to reduce enemy actions.
Expectation
- Displayed Power
- 6〜12
- Base Power
- 6
- Coin Power
- +6
- No. of Coins
- 1
- DefenseLevel
- 35Enemy Lv. +0
- Attack Weight
- 1
No effects
How to respond
Choose between focusing attacks on the defending tree and handling Dongrang's dangerous attacks. Surviving trees keep granting and damage buffs.
PASSIVESPassives
Dongrang, Who Denies All (Form 3)
Self Salvation
Condition: Receives healing in Form 3
HP healing effects are doubled.
Impact on the fight
Handle healing-triggering attacks and surviving trees before they restore his HP.
Self Destruction
Condition: Uses a skill in Form 3
Attacks indiscriminately and loses 2% of Max HP with each skill use.
Impact on the fight
Also targets allied trees. Have Sinners defeat Resentful Trees first to claim their buffs.
Tree of Vanity
Radiant Vanity
Condition: Turn Start while the tree is alive
Dongrang gains 1 and 1 .
Impact on the fight
Weaken the tree and let Dongrang defeat it to stop the supply of buffs.
Earnest Accomplishment
Condition: While this effect remains
Only Dongrang can defeat it. If a Sinner reduces it to 1 HP, it heals that Sinner and gains . If Dongrang defeats it without that setup, he heals and gains buffs next turn.
Impact on the fight
Check attack order so Sinners reduce the tree to 1 HP first.
Empty Honor
Condition: Dongrang defeats a tree reduced to 1 HP by a Sinner
Dongrang loses HP, gains 1 , and suffers debuffs next turn.
Impact on the fight
Sinners being unable to defeat the tree is part of the mechanic. Let enemy attacks hit prepared trees.
Resentful Tree
Borne Fruition
Condition: This tree is defeated
The killer heals 5% of Max HP and gains 1 and 1 next turn.
Impact on the fight
Unlike Trees of Vanity, Sinners can defeat these. Take them before Dongrang does.
Effloresced E.G.O::Farmwatch
Toward the Ideal
Condition: Reaches 85% / 50% HP
Creates 2 Trees of Desires and changes the action pattern (the count listed in the passive).
Impact on the fight
The strategy description lists different counts, so check the actual respawned trees and deal with them.
Price of Neglect
Condition: Loses a with “”
Dongrang loses 5 SP.
Impact on the fight
Winning also reduces his SP, but normal odds remain fixed at 50% each.
Bitter Smile
Condition:
At Turn Start, gain 2 and return to 0 SP.
Impact on the fight
Continually lowering SP alone cannot disable him. Check tree-granted and his actual durability too.
Exhausting Endeavor
Condition: Uses “” 3 times
Become ed next turn.
Impact on the fight
Use it as an opening when it occurs, but do not build a team around repeatedly taking the maximum-27 area attack.
Fixed Panic
Condition: An effect that changes Type
Type stays unchanged; apply the effects intended for targets without SP instead.
Impact on the fight
Do not base your strategy on overriding his with another type.
Tree of Desires
Radiant Desire
Condition: Turn Start while this tree is alive
Dongrang gains 1 and 1 .
Impact on the fight
If Dongrang is hard to damage, check the remaining trees. Reduce them before focusing damage on him.
Absorbing Tree
Radiant Desire
Condition: Turn Start while this tree is alive
Dongrang gains 1 and 1 .
Impact on the fight
If Dongrang is hard to damage, check the remaining trees. Reduce them before focusing damage on him.