
CHAPTER 5.5 / BOSS GUIDE
Kurokumo Clan Captain Jun (5.5-22)
More surviving adds mean more s on his ordinary . Protect the first Sinner to trigger it, clear the adds, then finish him after the 30% HP . “” retains its even after he is isolated; save strong clash skills.
- HP
- 359
- Level
- 40
- Speed
- 2〜5
- Defense Lv.
- 40
- Deployment limit
- 6 Sinners
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ContentsTotal: 6 entries
3 things to understand first
- Aim for Level 40 and III or higher on the main team. Bring Slash damage and Slash resistance for whoever takes the ordinary .
- With many surviving adds, the reaches 4 s. Clear adds and avoid leaving the first Sinner attacking the boss at low HP.
- Aim for the 30% HP (108) . Save a powerful skill for “” before , accounting for too.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- The suddenly kills a main attacker
- “” is an ordinary reaching 4 s based on other living allies. Defense skills cannot Offset it. Remove adds or prepare resistance and HP for the first attacker.
- “” wins despite a favorable prediction
- The +5 Final Power on turns with 5 attack skills and “”'s +2 Slash Power activate at Combat Start. adds another +1; its base maximum of 22 alone does not guarantee a win.
- The boss gained actions after an add died
- adds at most 1 slot on the turn after an ally dies; that increase does not persist into the following turn. Save strong skills for the extra-action turn and exploit the reduced s too.
While adds remain
Limit Counter Coins and check attack order
- Remove adds to reduce “”' added s. Avoid lining up unnecessary one-sided attacks on the boss; check Slash/Envy resistance and HP on the first Sinner whose attack reaches him.
- Taking enables enemy Power and damage bonuses. Take winning clashes and prevent stacked Slash Fragility or too.
- An add's death grants the boss 1 extra action next turn. Even multiple deaths trigger this only once per turn; previous increases do not permanently accumulate.
Turn 3 “Sky-clearing Cut”
Account for Combat Start buffs when stopping it
- The normal pattern uses “” on turn 3. Its base maximum of 22 gains , “”, and +5 on turns with 5 attack skills; retain powerful or equivalent skills.
- At 10+ on the target, +1; at 7+ , damage also increases. Keep it off high- damage dealers.
- “”'s buffs activate at Combat Start. Winning its clash does not remove buffs from the other attacks that turn.
30% HP Stagger through defeat
Concentrate damage during Stagger
- Use Slash to reach the 108-HP and commit strong attacks while ed. Avoid relying heavily on Pierce against its halved damage.
- Even without adds, the base 1- and “” remain. Keep checking resistance, , and clashes to the end.
- Heavy costs HP whenever s are tossed. Do not force every extra action into attacks; use defense or healing too.
NOTESUnique effects and cautions
Easy-to-miss details
- Defense skills cannot Offset ordinary s.
- “” retains its after the adds are gone.
- This page focuses on the boss's skills and passives. Also check add positions, , and targets in combat.
- Hard and Mirror variants have different buffs. This page covers the Normal story encounter.
“” adds a per other living ally to its base 1 , up to 3 added s.
Clear adds to limit damage to the first attacker.
“” gives self 2 Slash Power Up. “” gains +5 Final Power on turns with 5 attack skills.
Retain powerful skills accounting for these buffs rather than relying only on the win prediction.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 40 and III or higher on the main team. Prepare Slash resistance, HP recovery, and powerful clash skills.
- Slash works well against the boss. Secure resources for powerful before “”.
- Keep high- Sinners from taking the and check how many s they will toss.
Add removal
Reduce added s and prepare for next turn's extra action.
Core Slash attackers
the boss and finish him during .
Counter handler
Prepare resistance and HP for the first attacker.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 5.5-22. Deployment limit: 6 Sinners. The Normal 5.5-22 boss: Level 40, 359 HP, and 40. Slash multiplier 1.2, Pierce 0.5, Blunt neutral; all Sin resistances neutral. Hard, BokGak, and enhanced Mirror variants are excluded. Check the actual add types and numbers in combat. This is a regular encounter; do not assume the free targeting available in focused encounters.
Kurokumo Clan Captain JunPart: Core

- HP
- 359
- Level
- 40
- Speed
- 2〜5
- Defense Lv.
- 40
- Stagger Thresholds
- 30% / 0% (108 / 0)
Physical resistances
Slash
- ×1.2
Pierce
- ×0.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- The extra slot on ally death activates once per turn, only for next turn, up to 5 slots. It is not a permanent increase.
- The ordinary reaches 4 s based on surviving allies. Fewer adds mean fewer added s.
- No until 30% HP. Prepare for s and finishers while his remaining HP is still high.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
All 6 boss skills. “” adds up to 3 s to its base 1 according to surviving allies; displayed values are before additions. Base ranges also exclude “”'s and “”'s and 's constant +1.
Kurokumo Clan Captain Jun
Shadow Cloud
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
On Use If the target has 5+ , damage +10%
ⅠOn Hit Inflict 4 and increase Count by 1
ⅡOn Hit Inflict 4 and increase Count by 1
How to respond
Adds both . At 5+ , gains +10% damage on use; take winning clashes before repeated hits accumulate.
Clean Up
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
If the target has 5+ , Power +1
ⅠOn Hit Inflict 1 Slash Fragility next turn
On Heads Hit Inflict 1
ⅡOn Hit Inflict 1 Slash Fragility next turn
On Heads Hit Inflict 1
How to respond
Gains +1 Power against targets with 5+ . Hits also inflict next-turn Slash Fragility; prevent it from reaching whoever will take the next .
Lenticular Slash
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
If the target has 5+ , Power +1
ⅠOn Hit Inflict 1 next turn
ⅡOn Hit Inflict 8
ⅢOn Hit Count +3
How to respond
At 5+ , +1 Power strengthens it beyond the base range. Prevent next-turn and added Count to preserve your main clash winners.
Sharp Edge
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
Combat Start Grant all allies, including self, 2 Slash
Combat Start Gain 2 Slash Power Up
ⅡOn Hit Inflict 2 .
How to respond
The team's 2 Slash and the user's 2 Slash Power Up activate at Combat Start. Winning does not prevent these buffs, which also affect other Slash attacks.
Sky-clearing Cut
- Displayed Power
- 10〜22
- Base Power
- 10
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
Combat Start If the main target has 10+ , +1
Combat Start If using 5 attack skills this turn, Final Power +5
On Clash Win All allies heal 10 SP
If the target has 7+ , damage +30%
Ⅰ[Heads Hit] Inflict 2 .
ⅡOn Heads Hit Inflict 3
ⅢIf the target has 7+ , damage +50%
On Hit Inflict 10 Count
How to respond
Beyond its base maximum of 22, gains +5 Final Power at Combat Start on turns with 5 attacks. Check “” and too, rather than assigning solely from the win prediction. At 10+ , also increases.
Rules of the Backstreets
- Displayed Power
- 4〜6
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
On Use Add 1 per surviving ally other than self (max 3)
ⅠOn Hit Increase Count by 2.
On Kill All allies heal 20 SP
How to respond
An ordinary adding up to 3 s based on other living allies. Defense cannot Offset its maximum 4- retaliation; check Slash/Envy resistance and HP on the first attacker.
PASSIVESPassives
Kurokumo Clan Captain Jun
Keen Strike
Condition: On Hit / at most 3 times per turn
Inflict 1 .
Impact on the fight
Adds beyond skill effects; prevent hits themselves.
Brutal Stab
Condition: An attack skill inflicting
Inflict +1 Potency.
Impact on the fight
Stop it through clashes before bonuses activate.
Kokuuntō
Condition: Slash skills
Final Power +1.
Impact on the fight
Do not judge solely from the base Power range.
Clean Up
Condition: Ally death / once per turn
Gain 1 action slot next turn, up to 5 slots. The increase does not persist across turns.
Impact on the fight
Prepare for the additional action next turn. Do not treat slots as permanently accumulating.