English translation in progress. Untranslated passages remain in Japanese.

Blackthread of the Elden Sea (Canto X, Route B)

CHAPTER 10 / BOSS GUIDE

Blackthread of the Elden Sea (Canto X, Route B)

10-04 · Sisyphus Department Store B, 5F: CorridorStory guide

Reduce through defense and “” to prevent “”'s reuse. ing a part ends the turn, after which the enemy hides in a . Remove the pools with multiple Attack s, then prepare for predation and attacks concentrated on Pwie.

HP
Body 6,022 (6,691) / Torso 2,650 (2,944)
Level
65
Speed
1~2
Defense Lv.
67
Deployment limit
12 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Intercept attacks on Pwie at the opening and during . Watch for extra Power if Pwie remains the main target.
  2. Reduce by using defense or “”. Do not let ed Sinners or those with 20 or more receive “”.
  3. Remove the post- with the number of Attack s, not count.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

A lethal follow-up occurred despite winning the clash
On Hit, “” reuses its if the target is ed or has at least 20 , dealing fixed damage equal to 150% max HP. During , s remain after a clash win; choose a healthy recipient with little .
Attacks focus on Pwie and the enemy's Power is high
The enemy starts ked and targets Pwie with every attack during . Leaving Pwie as the main target increases Base and Power. Intercept with Sinners, using clashes available regardless of too.
did not immediately decrease after selecting defense
decreases when a Defense is used, removing half the current Stack, rounded down. Merely equipping defense does not instantly remove it. Ensure an opportunity to use defense, and use a clash with “” to remove it all.
ended the turn and my attacks stopped dealing damage
ing a part forcibly ends the turn, and all parts gain next turn. Its 100% damage reduction changes the usual approach of focusing damage during . Hit each part with Attack s to reduce pool Potency.
A multi-hit attack barely reduced the pool
The pool loses Potency only once per skill when hit. Use multiple skills rather than one with many s. It also expires over time, but that grants next turn; prepare for the buff.

Before the 5F battle

Prepare Pierce damage and defense to reduce Tangling

  • Finish shopping toward Customer Lv. 65 and Diamond rank. Yi Sang, Meursault, and Gregor are required. Prepare opportunities to use defense and HP recovery; do not rely on only one Sinner to receive “”.
  • All enemy attacks are Blunt. Check Blunt resistance; offensively, use Pierce 1.2 and Wrath, Lust, Gluttony, and Pride 1.2. Slash and Blunt are 0.8; Gloom and Envy are 0.75.
  • lets Meursault gain 2 extra resources matching a used skill's affinity, twice per turn. Its survival effect requires another ally alive at Turn Start, so protect the other Sinners too.

Opening and during Panic

Intercept attacks on Pwie with Sinners

  • The enemy starts ked. In that state, all targets are Pwie and all s become Unbreakable. Check each slot's target and clash with Sinners.
  • If Pwie is the main target during , Power +6 and Base Power +4. Low Morale also grants +3 and +2. Distinguish the prediction while Pwie is targeted from the values after redirecting to a Sinner.
  • Many skills are clashable regardless of . Assign recipients with few statuses to “” and attacks that forcibly targets with at least 15 .
  • resets SP to 0 at Turn End, but clash losses can lower it again. Do not assume low SP means safety; check current s and targets every turn.

Each turn and when Tangling rises

Reduce Tangling and rotate dangerous clashes

  • increases damage taken, lowers Base Power by 1 per 10 Stack, and applies next turn per 3 Stack at Turn End. Do not keep assigning strong clashes to a heavily affected Sinner.
  • Using a Defense removes half the current , rounded down. The left arm's “” deals 90% less damage if the recipient has defense equipped, making it a useful opportunity to defend.
  • When “” appears, take a winnable clash with a Sinner carrying . Their is fully removed regardless of the result. If you win, half that part's Blackstitch remains, rounded up.
  • “” reuses its On Hit against ed targets or those with at least 20 ; the reused hit deals fixed damage equal to 150% max HP. Do not rely solely on the post-clash removal of 10 ; rotate to a less affected Sinner.

Attacking during the normal pattern

Focus one part and build Blackstitch

  • Focus damage on the part you want to rather than spreading attacks across parts. Arms can still be attacked after destruction. Some positions are unconfirmed; check the actual gauge too.
  • Each hit gives the enemy 1 , plus 1 more for Slash. It increases damage taken by Stack%, and grants 1 per 25 Stack at Turn Start. Slash is resisted at 0.8, so weigh Blackstitch buildup against direct damage.
  • A hit from a skill with at least 5 Atk Weight grants next turn, once per turn. It increases damage taken but also raises part slot weight. Area attacks may not reach every part; check the target display.
  • raises arm Power but lowers it on the torso's “” and . Check each part's modifier, and finish necessary healing before triggering .

Part Stagger and the next turn

Clear pools with multiple Attack Skills

  • When any part is ed, each other part loses one Threshold and the turn ends immediately. Do not plan on all remaining attacks or healing resolving.
  • All parts gain next turn. They take 100% less damage, cannot be ed, and deal 100% more unopposed damage. Keep clashing instead of ignoring attacks, and use spare skills to reduce pool Potency.
  • The pool loses 1 Potency when hit, once per skill. Check each part's remaining value and hit it with multiple Attack s. It also loses 1 Count at Turn End and expires when either Potency or Count reaches 0.
  • A part whose pool is removed by hits gains 10 Blackstitch. If the gain exceeds the Blackstitch cap, it also gains 3 this turn and next turn. If the pool expires over time, it gains next turn; check how it was removed.

After pools disappear: predation

Prepare for repeated Maws and damage the weakened parts

  • Prepare for the predation pattern after pools expire. The torso uses four s; divide clashes among multiple Sinners and avoid assigning ed recipients or those with at least 20 .
  • Each part with grants +2 Power to all parts. Damage also increases with the recipient's . After pools expire over time, prioritize strong clashes and control.
  • Parts with more Blackstitch take more damage. Focus strong attacks after the pools disappear; when the “” appears, also use it to remove .
  • Damage and Threshold rise from , , , , and are reduced by 50%. Do not rely on statuses alone; finish with direct skill damage too.

NOTESUnique effects and cautions

Easy-to-miss details

  • During , all attacks target Pwie and all s are Unbreakable. Expect attacks to remain after a clash win.
  • “” reuses On Hit against a ed target or one with at least 20 , dealing fixed damage equal to 150% max HP. Check the recipient's condition first.
  • decreases when defense is used, not immediately on equipping it.
  • Part immediately ends the turn. Handle next turn's pools differently from a normal damage opening.
  • Pool Potency decreases once per skill. Letting it expire over time grants the predator buff next turn.
  • The meanings of parenthesized body and part HP, percentages, and some threshold positions remain unconfirmed. Check the gauge; do not build a fixed sequence from reverse-calculated numbers.

Maximum 30. Take +1% damage per Stack and lose 1 Base Power per 10 Stack. At Turn End, gain 1 next turn per 3 Stack, up to 10. Using defense removes half the current Stack, with the amount removed rounded down.

Reduce it with defense and “” to avoid forced and “”'s reuse condition.

Maximum 6 Potency and 2 Count. On Hit, lose 1 Potency, once per skill; at Turn End, lose 1 Count. Expires when either reaches 0. Cannot be ed, takes 100% less damage, and deals 100% more unopposed damage.

Reduce Potency with multiple Attack s rather than count. Keep clashing too.

Maximum 50. Damage taken +1% per Stack; gain 1 per 25 Stack at Turn Start. Increases from hits and pool removal. At 25 or more, the arms may replace Gloom skills with “”; the torso uses “” at 50 on certain actions.

Focus damage on parts with high Stack. ing with “” also removes Sinners' .

Maximum 5. Increases each part's slot weight by Stack and damage taken by 10% per Stack. Raises Power on several arm skills by Stack, but lowers it on the torso's “” and .

Gained from attacks with at least 5 Atk Weight. Weigh the damage benefit against area targeting coverage and increased arm Power.

Each part with this effect grants all parts +2 Power. Damage +5% per 3 on the recipient, up to 50%. Expires at Turn End. Gained next turn when a pool expires at Turn End.

After pools expire over time, handle predation with strong clashes and Sinners carrying little .

At −20 SP or lower, skills against Pwie gain +3 Power and +2 Base Power; inflict 1 when hit, up to 3 times per skill. At −45 or lower, target Pwie with everything, make all s Unbreakable, increase those bonuses to +6 and +4, and inflict up to 6 times per skill.

Starts ked and targets Pwie. Intercept with Sinners; do not treat low SP as a simple debuff.

Meursault gains two extra resources of his skill's affinity on use, twice per turn. With another ally alive at Turn Start, cannot die from damage that turn. Cannot retreat.

Use him for resources and receiving attacks while keeping other Sinners alive.

Raised through department-store shopping with eyeballs; determines dungeon Identity levels.

Prepare for Customer Lv. 65 and Diamond rank.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Customer Lv. 65 and Diamond rank. Check defense and HP recovery on the required Yi Sang, Meursault, and Gregor too.
  • Build mainly around Pierce with Wrath, Lust, Gluttony, and Pride attacks. Status effects are halved, so value direct skill damage too.
  • Prepare Blunt resistance and multiple clash recipients who can rotate to Sinners with less . Avoid Maw's reuse condition as well as winning its clash.

Multiple high-Power clash specialists

Intercept attacks on Pwie and handle four predation Maws while resting Sinners with high .

Focused Pierce damage and repeated skills on parts

Build Blackstitch to damage parts; use multiple Attack s to remove pools.

Defense and HP recovery

Reduce and heal remaining Unbreakable damage. Finish necessary healing before triggering .

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 10-04. Deployment limit: 12 Sinners. Covers the Route B, 5F encounter in Canto X. Lv. 65, base 67, 1–2. Listed HP is body 6,022 (6,691), each arm 1,989 (2,209), and torso 2,650 (2,944); whether the parenthesized values represent starting or maximum HP is unconfirmed. percentages and some threshold positions are also unconfirmed; do not reverse-calculate percentages. Yi Sang, Meursault, and Gregor are required; up to 12 Sinners can deploy. Identity levels in this dungeon follow , and Identities below III are raised to III; is unchanged.

Blackthread of the Elden Sea [Torso]Part: Body

Blackthread of the Elden Sea [Torso] appearance
HP
Body 6,022 (6,691) / Torso 2,650 (2,944)
Level
65
Speed
1~2
Defense Lv.
67
Stagger Thresholds
Unconfirmed (1,923 and 736 listed)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.2
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×1.2
Gloom
×0.75
Pride
×1.2
Envy
×0.75
  • Whether parenthesized HP is starting or maximum HP is unconfirmed.
  • Part ends the turn; all parts gain pools next turn.

Blackthread of the Elden Sea [Left Arm]Part: Left Arm

HP
1989(2209)
Level
65
Speed
1~2
Defense Lv.
67
Stagger Thresholds
Unconfirmed (1,435 and 552 listed)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.2
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×1.2
Gloom
×0.75
Pride
×1.2
Envy
×0.75
  • Can still be attacked after destruction. The meaning of parenthesized HP is unconfirmed.
  • percentages and some positions are unconfirmed. Check the actual gauge too.

Blackthread of the Elden Sea [Right Arm]Part: Right Arm

HP
1989(2209)
Level
65
Speed
1~2
Defense Lv.
67
Stagger Thresholds
Unconfirmed (1,989 and 552 listed)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.2
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×1.2
Gloom
×0.75
Pride
×1.2
Envy
×0.75
  • Can still be attacked after destruction. The meaning of parenthesized HP is unconfirmed.
  • percentages and some positions are unconfirmed. Check the actual gauge too.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

All s are negative. During , every becomes Unbreakable, so winning a clash cannot fully prevent hits. “” is a used by each part. increases Power on arm skills, but lowers it on the torso's “” and .

Blackthread of the Elden Sea [Torso]

01

Thrashing of an Elden Being

GluttonyBluntBluntDuring Panic, all Coins are Unbreakable; clashable regardless of Speed
Displayed Power
11〜15
Base Power
15
Coin Power
-2
No. of Coins
2
AttackLevel
68Enemy Lv. +3
Attack Weight
3

Can clash with this skill regardless of

Power −1 per Stack on self

On Use Base Power +1 per 3 on the main target (max 3)

On Use If the main target has at least 15 , Base Power +3

ⅠOn Hit Inflict 2

On Hit Inflict 2

ⅡOn Hit Inflict 2 .

On Hit Inflict 3

On Hit Without Breaking If the target has at least 15 , them

How to respond

Base Power rises with the main target's , with another +3 at 15 or more. lowers this skill's Power. Win with a low- Sinner to also prevent forced .

Blackthread of the Elden Sea [Left Arm]

01

Give It Back...

GloomBluntBluntAll Coins become Unbreakable during Panic
Displayed Power
8〜12
Base Power
12
Coin Power
-2
No. of Coins
2
AttackLevel
68Enemy Lv. +3
Attack Weight
1

If the target has a Defense equipped, damage −90%

Power +1 per Stack on self

On Use Base Power +1 per 5 on the target (max 2)

ⅠOn Hit Inflict 2

On Hit Inflict 2

ⅡOn Hit Inflict 2 .

On Hit Inflict 2

How to respond

Deals 90% less damage if the recipient has defense equipped. Have a Sinner with high defend to also reduce it when defense is used. Becomes Unbreakable during .

Blackthread of the Elden Sea [Right Arm]

01

Don't Take It Away From Me...

GloomBluntBluntAll Coins become Unbreakable during Panic
Displayed Power
13〜17
Base Power
17
Coin Power
-4
No. of Coins
1
AttackLevel
68Enemy Lv. +3
Attack Weight
3

Power +1 per Stack on self

On Use Base Power +1 per 5 on the main target (max 2)

ⅠOn Hit Increase Count by 3.

On Hit Inflict 3

How to respond

3 Atk Weight. Base Power rises with the main target's . with a less affected Sinner to prevent more Count and .

PASSIVESPassives

Blackthread of the Elden Sea [Torso]

Enemy passives

Ceaseless Wailing

Condition: Stage Start and during

At Stage Start, begin ked.

During :

- Set all attack targets to Pwie.

- On Use, gain Power and Base Power if Pwie is the main target.

- At Combat Start, change all skill s to s.

Impact on the fight

Initially targets Pwie and makes all skills Unbreakable. Intercept with Sinners to avoid the extra Power from keeping Pwie as the main target.

Enemy passives

Tangled Black Thread

Condition: When hit, hit by Slash, or hit by at least 5 Atk Weight

s, Low Morale, and inflict on enemies.

can be reduced by using Defense s or specific skills.

When hit:

- Gain 1 .

- If hit by a Slash skill, gain 1 additional .

- If hit by a skill with at least 5 Atk Weight, gain 1 next turn (once per turn).

Impact on the fight

Attacks build Blackstitch and make the enemy easier to damage. s with at least 5 Atk Weight also build , changing arm Power and slot weight.

Enemy passives

Into the Waters of Eld

Condition: Part and pool removal

When a part becomes ed, remove one Threshold from each other part and end the turn. All parts then gain next turn.

If a pool is removed by a hit:

- Gain 10 .

- If Blackstitch is gained beyond its maximum, gain 3 this turn and next turn.

If a pool expires at Turn End:

- Gain equal to (7 − remaining Potency).

- Gain 1 next turn.

Impact on the fight

ends the turn immediately; do not count on remaining attacks or healing. Reduce next turn's pools with multiple skills and prepare for predation after removal.

Enemy passives

Lingering Dampness

Condition: Throughout combat; ked at Turn End

HP damage, SP damage, and Threshold rise from , , , , and −50%.

type cannot change. If ked at Turn End, SP becomes 0.

Impact on the fight

Major status damage and Threshold rise are halved. Bring direct skill damage and check the all-s during .

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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