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Hindley, The Reaved Lamenter (6-32)

CHAPTER 06 / BOSS GUIDE

Hindley, The Reaved Lamenter (6-32)

6-32 · ViolinStory guide

Win early es to build SP and prevent hit-triggered healing and buffs. The mark aimed at Heathcliff applies even when you win, so prepare to redirect next turn's attacks. A turn-long 40% HP floor prevents finishing immediately; save major skills for the second half.

HP
2073
Level
43
Speed
2〜4
Defense Lv.
42
Deployment limit
6 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Aim for Level 43 and III or higher on your main units. Build SP through early winning es, with Wrath/Envy damage and SP recovery.
  2. The turn after “”'s [On Use] effect, check attacks aimed at the marked Sinner and the gap. Use faster allies to redirect attacks where possible.
  3. Reaching 40% HP (829) activates the floor for that turn. Save major skills for buffed second-half es and the 25% HP Threshold.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

A mark or applies despite winning the
“” applies next turn's mark, , , and [On Use]. Preventing hits does not remove them. Prepare a fast redirector and Defense s for the following attacks.
HP stops decreasing near 829
applies a 40% HP floor for that turn. Save strong skills for dangerous attacks from next turn rather than spending all damage immediately.
He heals and defeats allies with heavy
The enemy heals on hits and kills. Stop “”, which prioritizes low HP, and “”, which prioritizes marked targets. Prevent repeated attacks on heavily ing Sinners.

Opening / 75% HP Stagger

Build SP through Clashes you can win

  • Assign winning skills against attacks such as “” and build SP-recovery resources. Preventing hits also limits healing and .
  • “” scales with difference; “” with target HP percentage. If a low-HP Sinner is targeted, redirect eligible attacks with faster allies.
  • Offset and focus Wrath/Envy damage during the 75% HP . After the first ends, enemy wins can also lead to additional Wrath damage.

65% HP or less / down to 40%

Prepare for unclashable attacks and the turn after marking

  • At 65% or less, an action pattern including “” is inserted regardless of the preceding sequence. It is unclashable; use the target's defense and remaining HP to limit damage.
  • Winning against “” does not remove next turn's mark, , , or . Recheck attack targets and gaps next turn.
  • At 65% HP or less, wins grant buffs; at 40% or less, skill use grants them. Once met, these conditions persist after healing, so avoid prolonging the fight.

40% HP floor / finishing the fight

Save damage for after the floor and reach 25% HP Stagger

  • On the turn the 829 HP floor is reached, extra major attacks cannot finish him. Check remaining es and defense, saving strong skills for next turn.
  • The second half adds “” and “”. Check gaps and marks, then assign skills that win against the buffed predictions.
  • Reach the 25% HP and finish him without allowing hit-triggered healing. Killing a wounded Sinner restores 200 HP and grants next-turn buffs, so keep checking remaining HP through the end.

NOTESUnique effects and cautions

Easy-to-miss details

  • Assigning an Attack to an unclashable attack does not stop the enemy's unopposed hit.
  • Marks, , and apply [On Use]. Winning the alone does not make next turn safe.
  • The 40% HP floor and 25% HP are separate conditions.
  • Do not apply 6-34's defeat condition or emotion mechanics to this fight.

Whenever damaged, take additional Slash damage equal to 10% of damage taken. Expires next turn. If no damage is taken, it can instead apply 1 at the end of the attack and expire.

Prevent repeated unopposed hits on marked allies, and check actual targeting lines.

Whenever damaged, take additional damage equal to 20% of damage taken × the value, up to 5 stacks.

Avoid hits on affected Sinners and prevent attacks from concentrating on the same target.

Heathcliff is mandatory and normally gains SP-draining . His Wild Hunt Identity changes it to Unending .

Prepare his training and SP maintenance. After debuffs and , other Sinners should help redirect next turn's attacks.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Level 43 and III or higher on your main units, including Heathcliff.
  • Prepare Wrath/Envy damage, SP recovery, and powerful es. Sloth and Pride damage are halved.
  • Prepare fast redirectors and Defense s for unclashable attacks.

Opening Clash specialists

Build SP while limiting hit-triggered healing and .

Fast redirector

Redirect eligible attacks away from allies carrying the mark, , and .

Wrath / Envy damage

Create openings and shorten the fight after the HP floor.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 6-32. Deployment limit: 6 Sinners. The in 6-32. Enemy Level 43, 2073 HP, 42. All physical damage is neutral; Wrath and Envy are effective. Heathcliff is mandatory. This excludes normal Hindley and Wild Hunt versions' values.

Hindley, The Reaved LamenterPart: Body

Hindley, The Reaved Lamenter appearance
HP
2073
Level
43
Speed
2〜4
Defense Lv.
42
Stagger Thresholds
75% / 25% / 0% (1555 / 518 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.5
Lust
×1.2
Sloth
×0.5
Gluttony
×1.0
Gloom
×1.2
Pride
×0.5
Envy
×1.5
  • Normally has 6 actions including Defense s. At 65% HP or less, inserts unclashable “” into the pattern.
  • After the 40% HP (829) floor, changes to second-half actions.
  • Once the 65% and 40% HP buff conditions are met, healing does not remove them.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

9 skills. Base ranges exclude , HP conditions, and . “” has 2 s; conditional reuse is not listed as a permanent third . “” is unclashable.

Hindley, The Reaved Lamenter

01

I'll Remove You

GluttonySlashSlash
Displayed Power
4〜10
Base Power
4
Coin Power
+2
No. of Coins
3
AttackLevel
43Enemy Lv. +0
Attack Weight
1

Heal overall and by 10% of damage dealt by this Attack .

ⅠOn Hit Gain 1 .

ⅡOn Hit Gain 1 .

[Heads Hit] Gain 1 next turn.

How to respond

Heals 10% of damage dealt and gains on hit. Use it as an easier early to limit healing and buffs.

PASSIVESPassives

Hindley, The Reaved Lamenter

Enemy passives

Panic Recovery

Condition: In at Turn End

Reset SP to 0.

Impact on the fight

Do not assume alone will disable him for long.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

Type stays unchanged; apply the effects intended for targets without SP instead.

Impact on the fight

Do not rely on changing Type.

Enemy passives

A Place for Me

Condition: Reaches 40% HP (829)

For 1 turn, HP cannot fall below 40%, and the action pattern changes.

Impact on the fight

Do not spend all major skills on the turn this threshold is reached.

Enemy passives

Endless Insecurity

Condition: Has reached 65% HP or less / 40% HP or less at least once

At 65% or less, gain 1 and 1 HP Healing Boost on Win. At 40% or less, gain them On Use. Once met, the conditions remain active after healing.

Impact on the fight

Healing does not remove these buffs. Win es and shorten the second half.

Enemy passives

Directed Wrath

Condition: Win after the first ends

Attack hits deal additional Wrath damage equal to 10% of damage dealt.

Impact on the fight

After , avoid losing es and allowing repeated hits.

Enemy passives

Predation

Condition: Defeats an enemy

Heal 200 overall and . Gain 1 , 3 , and 2 next turn.

Impact on the fight

Prevent focused attacks on low-HP Sinners.

Enemy passives

Marked

Condition: A target has

Prioritize attacking the marked target.

Impact on the fight

Check next turn's and targets before choosing a redirector.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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