
CHAPTER 03 / BOSS GUIDE
Guido the Persistent (3-18)
Avoid having the next Wave arrive on a Whistle turn, which occurs every 3 turns. Build SP, action slots, and healing resources along the way, then prevent forced from 5 Nails in the final Wave. Defeating Guido greatly reduces the remaining enemies' SP.
- HP
- 373
- Level
- 27
- Speed
- 2〜5
- Defense Lv.
- 27
- Deployment limit
- 5 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Prepare 5 Sinners around Lv. 27 and Ⅲ or higher, with Blunt attacks and HP healing. Build SP and action slots instead of rushing through Wave 1.
- Whistles occur on turns 3, 6, 9, and so on. Check the total turn count before ending a Wave so the next Wave does not arrive on a Whistle turn.
- Save strong skills or for “” Once the below-50% HP bonuses activate, aim to and finish Guido rather than continuing to chip away.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Unopposed attacks overwhelm me as soon as the Wave changes
- Advancing with too few allied slots becomes especially dangerous when Whistles coincide. Build actions and SP early, and avoid ending a Wave on a turn whose number is a multiple of 3 minus 1.
- A Sinner was forcibly ed despite having no Nails
- “” inflicts 5 Nails on a Heads hit with 1, then forces with 2. Starting at 0 Nails is not safe; stop the skill with a .
- Sinclair's SP suddenly plummets
- Each Whistle costs Sinclair 30 SP. Even a Minus Identity risks Corrosion, so check equipped and SP. Replace him with another trained Sinner if necessary.
Wave 1
Reduce enemy numbers before Whistles and build your actions
- 1 each of Servile, Compliant, Scourging, and Interrogative N Corp. Inquisitors. them with Blunt attacks and reduce hits that inflict Nails or disruptive effects.
- Whistles sound every 3 turns starting on turn 3. They increase enemy SP, Attack Power, Defense Power, and , so avoid leaving every enemy unharmed until just before they sound.
- Check the total turn count before defeating the last enemy. Ending on turns 2, 5, 8, and so on makes the next Wave arrive alongside Whistles. If needed, adjust by defending for 1 turn, but do not force a delay when your team is already badly hurt.
Wave 2
Manage Nails and healing resources
- 1 each of Interrogative, Sadistic, Obsessive, and Joyous N Corp. Inquisitors. Maintain your core team's SP and reserve resources for healing and other needs.
- Against targets with at least 5 Nails, “” leads to 10 next turn. Do not let it hit a Sinner with many Nails unopposed; account for the next Whistles when checking predictions.
- Defeating an enemy grants the survivors next turn. Reducing enemy numbers is valuable, but do not assign weak es while ignoring the upcoming bonus.
Wave 3 to the finish
Prevent forced Stagger and weaken survivors by defeating the boss
- Guido and 1 each of Obsessive and Joyous N Corp. Inquisitors. Use high-Power skills against “” to prevent forced .
- “” grants teamwide On Use. It remains next turn even if you win the , so prevent hits against Sinners with Nails. Against an ordinary , also check the first attacker's resistances.
- activates below 50% HP. Focus damage during the at 60% HP; when crossing half HP, prepare enough damage to reach the next or finish him.
- Defeating Guido reduces the remaining enemies' SP by 45. Attack the last adds and finish before Whistles let them recover.
NOTESUnique effects and cautions
Easy-to-miss details
- Whistles follow the encounter's total turn count; the cycle does not restart each Wave.
- This is a regular encounter without free retargeting. When replacing a weak with defense, check which attack will actually hit that Sinner.
- Ordinary s cannot be Offset with defense. Do not make a low-HP Sinner or one weak to Pierce the first attacker.
- Guido in 3-13 differs in HP, , skills, and whether is present.
Every 3 turns, all enemies heal 15 SP and gain 1 , 1 , and 2 . If Sinclair is deployed, he loses 30 SP.
Track the total turn count and avoid overlapping the next Wave's arrival with Whistles.
When attacking a target with Nails, increase Final Power by this value. Guido also gains 's damage bonus simply by having .
Check both allied Nails and enemy .
“” forces ; “” leads to 10 next turn; “” leads to 10 next turn.
Stop attacks that add Nails and prevent hits on key Sinners who already meet the condition.
PARTYRecommended teams and preparation
What to prepare first
- Aim for 5 deployed Sinners around Lv. 27 and Ⅲ or higher. Every enemy is weak to Blunt.
- Prepare HP-healing and high-Power , and collect their resources along the way.
- If using Sinclair, account for the Whistles' SP loss and manage SP and equipped that can Corrode.
Core Blunt attackers
enemies and reduce their numbers before Whistles.
Forced Stagger prevention
Reserve high-Power skills for “”.
HP healing
Recover from and Nails attrition across the 3 Waves.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 3-18. Deployment limit: 5 Sinners. A regular 3-Wave encounter in 3-18; all enemies are Lv. 27. Guido has 373 HP and 27. The 7 other enemy types use this stage's 85, 102, or 149 HP values, not those of Guido in 3-13 or lower-level versions from other stages. This is not a with freely assignable targets.
Guido the PersistentPart: Core

- HP
- 373
- Level
- 27
- Speed
- 2〜5
- Defense Lv.
- 27
- Stagger Thresholds
- 60% / 30% (224 / 112)
Physical resistances
Slash
- ×1.0
Pierce
- ×0.5
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 appears in Wave 3. Starts with 1 slot and can reach 5; each slot has a weight of 2.
- Below 50% HP, gains debuff removal next turn and recurring and Power bonuses each turn.
- Heals enemy SP every turn while alive. Defeating him reduces remaining enemies' SP by 45.
Servile N Corp. InquisitorPart: Other enemies / adds

- HP
- 85
- Level
- 27
- Speed
- 3〜5
- Defense Lv.
- 26
- Stagger Thresholds
- 60% / 30% (51 / 26)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 in Wave 1. Inflicts Nails and .
- When an ally dies, gain 1 next turn.
Compliant N Corp. InquisitorPart: Other enemies / adds

- HP
- 85
- Level
- 27
- Speed
- 3〜5
- Defense Lv.
- 26
- Stagger Thresholds
- 40% / 20% (34 / 17)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 in Wave 1. Inflicts and .
- When an ally dies, gain 1 next turn.
Scourging N Corp. InquisitorPart: Other enemies / adds

- HP
- 102
- Level
- 27
- Speed
- 1〜4
- Defense Lv.
- 27
- Stagger Thresholds
- 60% / 30% (61 / 31)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 in Wave 1. This type has up to 3 slots and uses an ordinary .
- When an ally dies, gain 1 next turn.
Interrogative N Corp. InquisitorPart: Other enemies / adds

- HP
- 102
- Level
- 27
- Speed
- 1〜4
- Defense Lv.
- 27
- Stagger Thresholds
- 60% / 30% (61 / 31)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 each in Waves 1 and 2. Watch for ordinary s and Power reduction.
- When an ally dies, gain 1 next turn.
Sadistic N Corp. InquisitorPart: Other enemies / adds

- HP
- 102
- Level
- 27
- Speed
- 1〜4
- Defense Lv.
- 27
- Stagger Thresholds
- 60% / 30% (61 / 31)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 in Wave 2. Inflicts Nails, , , and .
- When an ally dies, gain 1 next turn.
Obsessive N Corp. InquisitorPart: Other enemies / adds

- HP
- 149
- Level
- 27
- Speed
- 2〜3
- Defense Lv.
- 28
- Stagger Thresholds
- 60% / 30% (89 / 45)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 each in Waves 2 and 3. “” is dangerous against targets with at least 5 Nails.
- When an ally dies, gain 1 next turn.
Joyous N Corp. InquisitorPart: Other enemies / adds

- HP
- 149
- Level
- 27
- Speed
- 2〜3
- Defense Lv.
- 28
- Stagger Thresholds
- 60% / 30% (89 / 45)
Physical resistances
Slash
- ×0.75
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 1 each in Waves 2 and 3. Prevent its healing of enemy SP.
- When an ally dies, gain 1 next turn.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Guido's 8 skills and 26 skills from the other enemies. Minus skills show Base Power before subtraction. “”'s value and “”'s value are unspecified; do not infer them from neighboring effects.
Guido the Persistent
Spike Drive
- Displayed Power
- 5〜8
- Base Power
- 5
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
While below 50% HP, inflict +1 additional Nails.
ⅠOn Hit Inflict 1 Nails next turn.
ⅡOn Hit Inflict 1 Nails next turn.
ⅢOn Hit Inflict 2 Nails next turn.
How to respond
Hits from all 3 s add Nails next turn. Below 50% enemy HP, the amount also increases; avoid repeated hits against Sinners who already have Nails.
Drive
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 5 next turn.
How to respond
Reaches 14 Power in 3-18, unlike the 10 maximum in 3-13. To also prevent 5 next turn, use the current prediction to choose a winning skill.
Stalwart Faith
- Displayed Power
- 12〜16
- Base Power
- 12
- Coin Power
- +4
- No. of Coins
- 1
- DefenseLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 2 .
How to respond
Gains 2 On Use. If an attack targets this , consider Offsetting it with defense to keep damage flowing.
Foolishness…!
- Displayed Power
- 4〜8
- Base Power
- 8
- Coin Power
- -4
- No. of Coins
- 1
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 1 Nails next turn.
How to respond
An ordinary with Base Power 8 and Power −4. It cannot be Offset with defense, so check the first attacker's Pierce and Pride resistances and remaining HP.
Hammers, Heed Me…!
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
[ Win] Grant 1 to all allies next turn.
ⅠOn Hit Heal 10 SP for the 2 allies with the lowest SP.
How to respond
An enemy win grants all its allies 1 next turn. On Hit heals the 2 lowest-SP enemies, so stop it with a winning skill.
The Great Task Will Be Done…!
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
On Use Grant 1 to all allies next turn.
How to respond
Teamwide 1 next turn is an On Use effect. Winning the does not stop its activation; check Nails and enemy bonuses next turn.
Be Cleansed… of Sin!
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 5 Nails.
ⅡOn Hit If the target has at least 5 Nails, them.
How to respond
Stop this as the highest priority. A Heads hit on 1 inflicts 5 Nails, so 2's hit can immediately force . Even a Sinner at 0 Nails is not safe; reserve high-Power skills or .
Annihilate Heretics
- Displayed Power
- 3〜11
- Base Power
- 11
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
Deal +100% damage when attacking a target with Nails.
ⅠOn Hit Inflict 10 next turn.
ⅡOn Hit Inflict 5 next turn.
How to respond
A 2- Minus skill with Base Power 11. Deals +100% damage against targets with Nails, and its hits inflict 10 and 5 next turn. Prioritize preventing hits on allies with Nails.
Servile N Corp. Inquisitor
Plunge In
- Displayed Power
- 2〜11
- Base Power
- 2
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 27Enemy Lv. +0
- Attack Weight
- 1
ⅢOn Hit Inflict 2 next turn.
How to respond
3 inflicts 2 next turn on hit. Use a winning early to raise SP while limiting attrition.
Nail Pin
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 29Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 1 Nails next turn.
ⅡOn Hit Inflict 1 Nails next turn.
How to respond
Each inflicts 1 Nails next turn on hit. This enables later 5-Nails conditions, so avoid taking repeated unopposed attacks.
Inquisition
- Displayed Power
- 2〜8
- Base Power
- 8
- Coin Power
- -3
- No. of Coins
- 2
- AttackLevel
- 29Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 1 Nails.
ⅡOn Hit Inflict 3 next turn.
How to respond
A 2- Minus skill with Base Power 8 and Power −3. Prevent Nails on a Heads hit and next turn; account for bonuses after Whistles when checking the prediction.
Compliant N Corp. Inquisitor
Knock
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 29Enemy Lv. +2
- Attack Weight
- 1
ⅡOn Hit Inflict and 1 next turn.
How to respond
2 inflicts and next turn. The value is unspecified and must not be assumed to match the 1 .
Hammer
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 29Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 3 next turn.
How to respond
The 3 next turn delays action order. Take a winning to avoid carrying disruption into the next Wave on a key Sinner.
Inquisition
- Displayed Power
- 2〜8
- Base Power
- 8
- Coin Power
- -3
- No. of Coins
- 2
- AttackLevel
- 29Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 1 Nails.
ⅡOn Hit Inflict 3 next turn.
How to respond
A 2- Minus skill with Base Power 8 and Power −3. Prevent Nails on a Heads hit and next turn; account for bonuses after Whistles when checking the prediction.
Scourging N Corp. Inquisitor
Rough Nailing
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 1 Nails and 1 next turn.
ⅡOn Hit Inflict 1 Nails and 1 next turn.
ⅢOn Hit Inflict 1 Nails and 1 next turn.
How to respond
All 3 s can stack Nails and next turn. Stop it before Nails accumulate on your main attackers.
You Dare!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 1 Nails next turn.
How to respond
An ordinary Pierce that also inflicts 1 Nails next turn on a Heads hit. Check the resistances and HP of the first Sinner whose attack lands.
Aggressive Preaching
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
[ Lose] Gain 2 next turn.
ⅡOn Hit Inflict 2 next turn.
How to respond
Making the enemy lose the gives it 2 next turn. If your Sinner is hit instead, they receive , so choose a skill that can win.
Assertive Inquisition
- Displayed Power
- 3〜6
- Base Power
- 6
- Coin Power
- -1
- No. of Coins
- 3
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅡOn Heads Hit Inflict 1 Nails.
ⅢOn Hit If the target has at least 5 Nails, inflict 10 next turn.
How to respond
A 3- Minus skill with Base Power 6. 3 inflicts 10 next turn against targets with at least 5 Nails. Do not let it hit a Sinner with many Nails.
Interrogative N Corp. Inquisitor
Vigorous Hammering
- Displayed Power
- 2〜12
- Base Power
- 2
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅡOn Hit Inflict 3 and 2 next turn.
How to respond
2 inflicts 3 and 2 next turn. Stop it to avoid carrying disruption into the next Whistles or Wave transition.
You Dare!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 1 Nails next turn.
How to respond
An ordinary Pierce that also inflicts 1 Nails next turn on a Heads hit. Check the resistances and HP of the first Sinner whose attack lands.
Oppressive Preaching
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +9
- No. of Coins
- 1
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
[ Lose] Gain 2 next turn.
ⅠOn Hit Inflict 2 next turn.
How to respond
A single reaching 14 Power. Losing the gives the enemy 2 next turn; if your Sinner is hit, they receive it instead. Use a skill that can beat its current bonuses.
Assertive Inquisition
- Displayed Power
- 3〜6
- Base Power
- 6
- Coin Power
- -1
- No. of Coins
- 3
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅡOn Heads Hit Inflict 1 Nails.
ⅢOn Hit If the target has at least 5 Nails, inflict 10 next turn.
How to respond
A 3- Minus skill with Base Power 6. 3 inflicts 10 next turn against targets with at least 5 Nails. Do not let it hit a Sinner with many Nails.
Sadistic N Corp. Inquisitor
Rough Nailing
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 1 Nails and 1 next turn.
ⅡOn Hit Inflict 1 Nails and 1 next turn.
ⅢOn Hit Inflict 1 Nails and 1 next turn.
How to respond
All 3 s can stack Nails and next turn. Stop it before Nails accumulate on your main attackers.
Vigorous Hammering
- Displayed Power
- 2〜12
- Base Power
- 2
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅡOn Hit Inflict 3 and 2 next turn.
How to respond
2 inflicts 3 and 2 next turn. Stop it to avoid carrying disruption into the next Whistles or Wave transition.
Oppressive Preaching
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +9
- No. of Coins
- 1
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
[ Lose] Gain 2 next turn.
ⅠOn Hit Inflict 2 next turn.
How to respond
A single reaching 14 Power. Losing the gives the enemy 2 next turn; if your Sinner is hit, they receive it instead. Use a skill that can beat its current bonuses.
Assertive Inquisition
- Displayed Power
- 3〜6
- Base Power
- 6
- Coin Power
- -1
- No. of Coins
- 3
- AttackLevel
- 26Enemy Lv. -1
- Attack Weight
- 1
ⅡOn Heads Hit Inflict 1 Nails.
ⅢOn Hit If the target has at least 5 Nails, inflict 10 next turn.
How to respond
A 3- Minus skill with Base Power 6. 3 inflicts 10 next turn against targets with at least 5 Nails. Do not let it hit a Sinner with many Nails.
Obsessive N Corp. Inquisitor
Thrusting Nail
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 24Enemy Lv. -3
- Attack Weight
- 1
ⅠOn Hit Inflict 2 Nails next turn.
How to respond
On Hit inflicts 2 Nails next turn, setting up “Be Cleansed… of Sin!” in the final Wave. Limit Nails buildup.
Hardy Faith
- Displayed Power
- 6〜10
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 1
- DefenseLevel
- 28Enemy Lv. +1
- Attack Weight
- 1
On Use Gain 1 .
How to respond
Gains 1 On Use. If an attack targets this , consider Offsetting it and reduce enemy numbers before the next Whistles.
Congregate
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 24Enemy Lv. -3
- Attack Weight
- 1
[ Win] Grant 1 to 2 random allies next turn.
ⅠOn Hit Inflict 2 next turn.
How to respond
An enemy win grants 1 to 2 random allies next turn. Use a skill that can beat its 14 maximum Power to limit teamwide strengthening.
Ponderous Inquisition
- Displayed Power
- 1〜7
- Base Power
- 7
- Coin Power
- -2
- No. of Coins
- 3
- AttackLevel
- 24Enemy Lv. -3
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 2 Nails.
ⅢOn Hit If the target has at least 5 Nails, inflict and 10 next turn.
How to respond
A 3- Minus skill with Base Power 7. Against targets with at least 5 Nails, 3 inflicts 10 and next turn. The latter's value is unspecified. Stop it before it ruins your core team's skills.
Joyous N Corp. Inquisitor
Ruling Hammer
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 24Enemy Lv. -3
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 3 and 2 next turn.
How to respond
A Heads hit inflicts 3 and 2 next turn. Protect not only low-HP Sinners, but also those needed for the next es.
Hardy Faith
- Displayed Power
- 6〜10
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 1
- DefenseLevel
- 28Enemy Lv. +1
- Attack Weight
- 1
On Use Gain 1 .
How to respond
Gains 1 On Use. If an attack targets this , consider Offsetting it and reduce enemy numbers before the next Whistles.
Unite
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 24Enemy Lv. -3
- Attack Weight
- 1
[ Win] Heal 15 SP for the 2 allies with the lowest SP.
ⅠOn Hit Inflict 2 next turn.
How to respond
An enemy win heals 15 SP for its 2 lowest-SP allies. Choose a winning skill to prevent the SP gap from widening.
Ponderous Inquisition
- Displayed Power
- 1〜7
- Base Power
- 7
- Coin Power
- -2
- No. of Coins
- 3
- AttackLevel
- 24Enemy Lv. -3
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 2 Nails.
ⅢOn Hit If the target has at least 5 Nails, inflict and 10 next turn.
How to respond
A 3- Minus skill with Base Power 7. Against targets with at least 5 Nails, 3 inflicts 10 and next turn. The latter's value is unspecified. Stop it before it ruins your core team's skills.
PASSIVESPassives
Guido the Persistent
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Joy of Execution
Condition: Defeat an enemy
At the start of the next turn, gain 2 .
Impact on the fight
Prevent repeated hits and kills against low-HP Sinners.
Hammer of the One Who Grips
Condition: While alive / on death
While alive, heal 10 SP for all allies at Turn Start. On death, reduce all allies' SP by 45.
Impact on the fight
Defeating the main enemy also weakens the remaining adds.
Thou Shalt Hammer
Condition: Self has
Deal +50% damage.
Impact on the fight
Avoid hits on turns after Whistles or teamwide .
Persistence
Condition: Below 50% HP
At the start of the next turn, remove own negative effects; each turn, gain 4 , 1 , and 1 .
Impact on the fight
After crossing half HP, concentrate damage toward the next and the kill.
Servile N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Compliant N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Scourging N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Joy of Execution
Condition: Defeat an enemy
At the start of the next turn, gain 2 .
Impact on the fight
Prevent repeated hits and kills against low-HP Sinners.
Interrogative N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Joy of Execution
Condition: Defeat an enemy
At the start of the next turn, gain 2 .
Impact on the fight
Prevent repeated hits and kills against low-HP Sinners.
Sadistic N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Joy of Execution
Condition: Defeat an enemy
At the start of the next turn, gain 2 .
Impact on the fight
Prevent repeated hits and kills against low-HP Sinners.
Obsessive N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Joy of Execution
Condition: Defeat an enemy
At the start of the next turn, gain 2 .
Impact on the fight
Prevent repeated hits and kills against low-HP Sinners.
Joyous N Corp. Inquisitor
Noble be Thy Sacrifice
Condition: An ally dies
At the start of the next turn, gain 1 .
Impact on the fight
After reducing enemy numbers, still account for their bonuses in next turn's predictions.
Joy of Execution
Condition: Defeat an enemy
At the start of the next turn, gain 2 .
Impact on the fight
Prevent repeated hits and kills against low-HP Sinners.