English translation in progress. Untranslated passages remain in Japanese.

Guido the Persistent (3-18)

CHAPTER 03 / BOSS GUIDE

Guido the Persistent (3-18)

3-18 · Inferno 2Story guide

Avoid having the next Wave arrive on a Whistle turn, which occurs every 3 turns. Build SP, action slots, and healing resources along the way, then prevent forced from 5 Nails in the final Wave. Defeating Guido greatly reduces the remaining enemies' SP.

HP
373
Level
27
Speed
2〜5
Defense Lv.
27
Deployment limit
5 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Prepare 5 Sinners around Lv. 27 and Ⅲ or higher, with Blunt attacks and HP healing. Build SP and action slots instead of rushing through Wave 1.
  2. Whistles occur on turns 3, 6, 9, and so on. Check the total turn count before ending a Wave so the next Wave does not arrive on a Whistle turn.
  3. Save strong skills or for “” Once the below-50% HP bonuses activate, aim to and finish Guido rather than continuing to chip away.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Unopposed attacks overwhelm me as soon as the Wave changes
Advancing with too few allied slots becomes especially dangerous when Whistles coincide. Build actions and SP early, and avoid ending a Wave on a turn whose number is a multiple of 3 minus 1.
A Sinner was forcibly ed despite having no Nails
“” inflicts 5 Nails on a Heads hit with 1, then forces with 2. Starting at 0 Nails is not safe; stop the skill with a .
Sinclair's SP suddenly plummets
Each Whistle costs Sinclair 30 SP. Even a Minus Identity risks Corrosion, so check equipped and SP. Replace him with another trained Sinner if necessary.

Wave 1

Reduce enemy numbers before Whistles and build your actions

  • 1 each of Servile, Compliant, Scourging, and Interrogative N Corp. Inquisitors. them with Blunt attacks and reduce hits that inflict Nails or disruptive effects.
  • Whistles sound every 3 turns starting on turn 3. They increase enemy SP, Attack Power, Defense Power, and , so avoid leaving every enemy unharmed until just before they sound.
  • Check the total turn count before defeating the last enemy. Ending on turns 2, 5, 8, and so on makes the next Wave arrive alongside Whistles. If needed, adjust by defending for 1 turn, but do not force a delay when your team is already badly hurt.

Wave 2

Manage Nails and healing resources

  • 1 each of Interrogative, Sadistic, Obsessive, and Joyous N Corp. Inquisitors. Maintain your core team's SP and reserve resources for healing and other needs.
  • Against targets with at least 5 Nails, “” leads to 10 next turn. Do not let it hit a Sinner with many Nails unopposed; account for the next Whistles when checking predictions.
  • Defeating an enemy grants the survivors next turn. Reducing enemy numbers is valuable, but do not assign weak es while ignoring the upcoming bonus.

Wave 3 to the finish

Prevent forced Stagger and weaken survivors by defeating the boss

  • Guido and 1 each of Obsessive and Joyous N Corp. Inquisitors. Use high-Power skills against “” to prevent forced .
  • “” grants teamwide On Use. It remains next turn even if you win the , so prevent hits against Sinners with Nails. Against an ordinary , also check the first attacker's resistances.
  • activates below 50% HP. Focus damage during the at 60% HP; when crossing half HP, prepare enough damage to reach the next or finish him.
  • Defeating Guido reduces the remaining enemies' SP by 45. Attack the last adds and finish before Whistles let them recover.

NOTESUnique effects and cautions

Easy-to-miss details

  • Whistles follow the encounter's total turn count; the cycle does not restart each Wave.
  • This is a regular encounter without free retargeting. When replacing a weak with defense, check which attack will actually hit that Sinner.
  • Ordinary s cannot be Offset with defense. Do not make a low-HP Sinner or one weak to Pierce the first attacker.
  • Guido in 3-13 differs in HP, , skills, and whether is present.

Every 3 turns, all enemies heal 15 SP and gain 1 , 1 , and 2 . If Sinclair is deployed, he loses 30 SP.

Track the total turn count and avoid overlapping the next Wave's arrival with Whistles.

When attacking a target with Nails, increase Final Power by this value. Guido also gains 's damage bonus simply by having .

Check both allied Nails and enemy .

“” forces ; “” leads to 10 next turn; “” leads to 10 next turn.

Stop attacks that add Nails and prevent hits on key Sinners who already meet the condition.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for 5 deployed Sinners around Lv. 27 and Ⅲ or higher. Every enemy is weak to Blunt.
  • Prepare HP-healing and high-Power , and collect their resources along the way.
  • If using Sinclair, account for the Whistles' SP loss and manage SP and equipped that can Corrode.

Core Blunt attackers

enemies and reduce their numbers before Whistles.

Forced Stagger prevention

Reserve high-Power skills for “”.

HP healing

Recover from and Nails attrition across the 3 Waves.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 3-18. Deployment limit: 5 Sinners. A regular 3-Wave encounter in 3-18; all enemies are Lv. 27. Guido has 373 HP and 27. The 7 other enemy types use this stage's 85, 102, or 149 HP values, not those of Guido in 3-13 or lower-level versions from other stages. This is not a with freely assignable targets.

Guido the PersistentPart: Core

Guido the Persistent appearance
HP
373
Level
27
Speed
2〜5
Defense Lv.
27
Stagger Thresholds
60% / 30% (224 / 112)

Physical resistances

SlashSlash
×1.0
PiercePierce
×0.5
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 appears in Wave 3. Starts with 1 slot and can reach 5; each slot has a weight of 2.
  • Below 50% HP, gains debuff removal next turn and recurring and Power bonuses each turn.
  • Heals enemy SP every turn while alive. Defeating him reduces remaining enemies' SP by 45.

Servile N Corp. InquisitorPart: Other enemies / adds

Servile N Corp. Inquisitor appearance
HP
85
Level
27
Speed
3〜5
Defense Lv.
26
Stagger Thresholds
60% / 30% (51 / 26)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 in Wave 1. Inflicts Nails and .
  • When an ally dies, gain 1 next turn.

Compliant N Corp. InquisitorPart: Other enemies / adds

Compliant N Corp. Inquisitor appearance
HP
85
Level
27
Speed
3〜5
Defense Lv.
26
Stagger Thresholds
40% / 20% (34 / 17)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 in Wave 1. Inflicts and .
  • When an ally dies, gain 1 next turn.

Scourging N Corp. InquisitorPart: Other enemies / adds

Scourging N Corp. Inquisitor appearance
HP
102
Level
27
Speed
1〜4
Defense Lv.
27
Stagger Thresholds
60% / 30% (61 / 31)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 in Wave 1. This type has up to 3 slots and uses an ordinary .
  • When an ally dies, gain 1 next turn.

Interrogative N Corp. InquisitorPart: Other enemies / adds

Interrogative N Corp. Inquisitor appearance
HP
102
Level
27
Speed
1〜4
Defense Lv.
27
Stagger Thresholds
60% / 30% (61 / 31)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 each in Waves 1 and 2. Watch for ordinary s and Power reduction.
  • When an ally dies, gain 1 next turn.

Sadistic N Corp. InquisitorPart: Other enemies / adds

Sadistic N Corp. Inquisitor appearance
HP
102
Level
27
Speed
1〜4
Defense Lv.
27
Stagger Thresholds
60% / 30% (61 / 31)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 in Wave 2. Inflicts Nails, , , and .
  • When an ally dies, gain 1 next turn.

Obsessive N Corp. InquisitorPart: Other enemies / adds

Obsessive N Corp. Inquisitor appearance
HP
149
Level
27
Speed
2〜3
Defense Lv.
28
Stagger Thresholds
60% / 30% (89 / 45)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 each in Waves 2 and 3. “” is dangerous against targets with at least 5 Nails.
  • When an ally dies, gain 1 next turn.

Joyous N Corp. InquisitorPart: Other enemies / adds

Joyous N Corp. Inquisitor appearance
HP
149
Level
27
Speed
2〜3
Defense Lv.
28
Stagger Thresholds
60% / 30% (89 / 45)

Physical resistances

SlashSlash
×0.75
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 1 each in Waves 2 and 3. Prevent its healing of enemy SP.
  • When an ally dies, gain 1 next turn.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Guido's 8 skills and 26 skills from the other enemies. Minus skills show Base Power before subtraction. “”'s value and “”'s value are unspecified; do not infer them from neighboring effects.

Guido the Persistent

01

Spike Drive

PridePiercePierce
Displayed Power
5〜8
Base Power
5
Coin Power
+1
No. of Coins
3
AttackLevel
27Enemy Lv. +0
Attack Weight
1

While below 50% HP, inflict +1 additional Nails.

ⅠOn Hit Inflict 1 Nails next turn.

ⅡOn Hit Inflict 1 Nails next turn.

ⅢOn Hit Inflict 2 Nails next turn.

How to respond

Hits from all 3 s add Nails next turn. Below 50% enemy HP, the amount also increases; avoid repeated hits against Sinners who already have Nails.

Servile N Corp. Inquisitor

01

Plunge In

PridePiercePierce
Displayed Power
2〜11
Base Power
2
Coin Power
+3
No. of Coins
3
AttackLevel
27Enemy Lv. +0
Attack Weight
1

ⅢOn Hit Inflict 2 next turn.

How to respond

3 inflicts 2 next turn on hit. Use a winning early to raise SP while limiting attrition.

Compliant N Corp. Inquisitor

01

Knock

PrideBluntBlunt
Displayed Power
4〜8
Base Power
4
Coin Power
+2
No. of Coins
2
AttackLevel
29Enemy Lv. +2
Attack Weight
1

ⅡOn Hit Inflict and 1 next turn.

How to respond

2 inflicts and next turn. The value is unspecified and must not be assumed to match the 1 .

Scourging N Corp. Inquisitor

01

Rough Nailing

PridePiercePierce
Displayed Power
3〜12
Base Power
3
Coin Power
+3
No. of Coins
3
AttackLevel
26Enemy Lv. -1
Attack Weight
1

ⅠOn Hit Inflict 1 Nails and 1 next turn.

ⅡOn Hit Inflict 1 Nails and 1 next turn.

ⅢOn Hit Inflict 1 Nails and 1 next turn.

How to respond

All 3 s can stack Nails and next turn. Stop it before Nails accumulate on your main attackers.

Interrogative N Corp. Inquisitor

01

Vigorous Hammering

PrideBluntBlunt
Displayed Power
2〜12
Base Power
2
Coin Power
+5
No. of Coins
2
AttackLevel
26Enemy Lv. -1
Attack Weight
1

ⅡOn Hit Inflict 3 and 2 next turn.

How to respond

2 inflicts 3 and 2 next turn. Stop it to avoid carrying disruption into the next Whistles or Wave transition.

Sadistic N Corp. Inquisitor

01

Rough Nailing

PridePiercePierce
Displayed Power
3〜12
Base Power
3
Coin Power
+3
No. of Coins
3
AttackLevel
26Enemy Lv. -1
Attack Weight
1

ⅠOn Hit Inflict 1 Nails and 1 next turn.

ⅡOn Hit Inflict 1 Nails and 1 next turn.

ⅢOn Hit Inflict 1 Nails and 1 next turn.

How to respond

All 3 s can stack Nails and next turn. Stop it before Nails accumulate on your main attackers.

Obsessive N Corp. Inquisitor

01

Thrusting Nail

PridePiercePierce
Displayed Power
3〜11
Base Power
3
Coin Power
+8
No. of Coins
1
AttackLevel
24Enemy Lv. -3
Attack Weight
1

ⅠOn Hit Inflict 2 Nails next turn.

How to respond

On Hit inflicts 2 Nails next turn, setting up “Be Cleansed… of Sin!” in the final Wave. Limit Nails buildup.

Joyous N Corp. Inquisitor

01

Ruling Hammer

PrideBluntBlunt
Displayed Power
4〜10
Base Power
4
Coin Power
+6
No. of Coins
1
AttackLevel
24Enemy Lv. -3
Attack Weight
1

ⅠOn Heads Hit Inflict 3 and 2 next turn.

How to respond

A Heads hit inflicts 3 and 2 next turn. Protect not only low-HP Sinners, but also those needed for the next es.

PASSIVESPassives

Guido the Persistent

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Enemy passives

Joy of Execution

Condition: Defeat an enemy

At the start of the next turn, gain 2 .

Impact on the fight

Prevent repeated hits and kills against low-HP Sinners.

Enemy passives

Hammer of the One Who Grips

Condition: While alive / on death

While alive, heal 10 SP for all allies at Turn Start. On death, reduce all allies' SP by 45.

Impact on the fight

Defeating the main enemy also weakens the remaining adds.

Enemy passives

Thou Shalt Hammer

Condition: Self has

Deal +50% damage.

Impact on the fight

Avoid hits on turns after Whistles or teamwide .

Enemy passives

Persistence

Condition: Below 50% HP

At the start of the next turn, remove own negative effects; each turn, gain 4 , 1 , and 1 .

Impact on the fight

After crossing half HP, concentrate damage toward the next and the kill.

Servile N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Compliant N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Scourging N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Enemy passives

Joy of Execution

Condition: Defeat an enemy

At the start of the next turn, gain 2 .

Impact on the fight

Prevent repeated hits and kills against low-HP Sinners.

Interrogative N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Enemy passives

Joy of Execution

Condition: Defeat an enemy

At the start of the next turn, gain 2 .

Impact on the fight

Prevent repeated hits and kills against low-HP Sinners.

Sadistic N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Enemy passives

Joy of Execution

Condition: Defeat an enemy

At the start of the next turn, gain 2 .

Impact on the fight

Prevent repeated hits and kills against low-HP Sinners.

Obsessive N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Enemy passives

Joy of Execution

Condition: Defeat an enemy

At the start of the next turn, gain 2 .

Impact on the fight

Prevent repeated hits and kills against low-HP Sinners.

Joyous N Corp. Inquisitor

Enemy passives

Noble be Thy Sacrifice

Condition: An ally dies

At the start of the next turn, gain 1 .

Impact on the fight

After reducing enemy numbers, still account for their bonuses in next turn's predictions.

Enemy passives

Joy of Execution

Condition: Defeat an enemy

At the start of the next turn, gain 2 .

Impact on the fight

Prevent repeated hits and kills against low-HP Sinners.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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