
CHAPTER 06 / BOSS GUIDE
Josephine (6-15)
Build SP and resources in earlier Waves, then prevent and disruption through es in the final Wave. Josephine removes her first at Turn End, so concentrate follow-up damage that same turn. Faster Sinners also help avoid her -based bonus.
- HP
- 654
- Level
- 42
- Speed
- 3〜5
- Defense Lv.
- 40
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Aim for Level 42 and III or higher on your main units, with Blunt and Slash attacks. Build SP and major-skill resources in the first 2 Waves.
- Prevent unopposed attacks from stacking , , and . Josephine gains +2 Power against slower targets.
- Her first is removed at Turn End, once at most. Save strong follow-up attacks for the turn rather than relying on unopposed attacks next turn.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- She acts next turn despite being ed
- removes at Turn End if she became ed that turn, at most once. It does not negate every , but use the first opening for same-turn follow-up attacks.
- s exceed listed power while your SP keeps falling
- She has +2 Power from advantage, -based Base Power, and Combat Start . Win es before repeated hits build up, and use SP recovery.
- Attacking her pushes farther away
- If “”'s Shield remains at Turn End, her Threshold is lowered by 50. Offset or fully break the resulting Shield in the same turn.
Waves 1–2
Build SP through Clashes and prevent lingering debuffs
- Each Wave has 3 Trained and 2 Hostile Butlers. Use Blunt to them and reduce unopposed attacks from remaining enemies.
- Build resources for healing and powerful . Sinners with heavy strengthen enemy Reception Arts 2 skills, so check odds and debuffs every turn.
- Heathcliff is not mandatory. If ordinary makes his SP hard to maintain, consider another trained Sinner.
Final Wave / before Stagger
Prevent Speed- and Sinking-based bonuses
- Assign winning skills against Josephine. Defeating adds increases her action slots, so check her attacks after cleanup too.
- “” scales with the target's Potency. “” grants team-wide buffs at Combat Start, which still activate even if you win the .
- When attacking “”, choose between offsetting and breaking the Shield. Avoid leaving it intact after only weak attacks.
First Stagger / finishing the fight
Follow up on the turn you cause Stagger
- The first ends at Turn End. Cause it with an early attack, then land the rest of your damage that same turn.
- Removal occurs at most once. Later remain useful, but recheck predictions after her SP recovery and next-turn buff.
- Avoid making heavily -afflicted Sinners keep attacking at low SP. Spend resources on SP recovery and dangerous es, limit add disruption, and finish the fight.
NOTESUnique effects and cautions
Easy-to-miss details
- removal occurs at most once. The enemy does not negate every .
- Winning es alone does not cancel Combat Start or [On Use] buffs.
- This is a Regular Encounter. Do not assume targeting rules apply.
- Separate from Wild Hunt Josephine later in Canto VI.
The first ends at Turn End, allowing actions next turn. Occurs at most once.
Arrange the ing attack and follow-up damage within the same turn.
enables Base Power and -reuse conditions. slows your Sinners, also making Josephine's +2 Power more likely to apply.
Break the chain with winning es and SP recovery.
Deployed Heathcliff gains a special effect that normally reduces SP: . His Wild Hunt Identity changes it to Unending .
He is not mandatory, so consider other Sinners if maintaining SP is difficult.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 42 and III or higher on your main units. Bring Blunt and Slash; the boss halves Pierce damage.
- Build resources in earlier Waves for SP healing and powerful usable even while debuffed.
- If and disruption keep building, review your main units' training and opening es.
Blunt / Slash damage
adds and turn the boss's first into same-turn follow-up damage.
Speed and Clash specialists
Prevent -based bonuses and -driven disruption.
SP recovery
Recover after drains SP.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 6-15. Deployment limit: 6 Sinners. The Regular Encounter in 6-15. Enemies are Level 42; Josephine has 654 HP and 40, while both add types have 189 HP and 37. Each of the first 2 Waves has 3 Trained and 2 Hostile Butlers. Josephine and both Butler types appear in the final Wave. Regular Encounter targeting does not allow the same freedom as a .
JosephinePart: Core

- HP
- 654
- Level
- 42
- Speed
- 3〜5
- Defense Lv.
- 40
- Stagger Thresholds
- 55% / 30% / 0% (359 / 196 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×0.5
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Appears in the final Wave. Add deaths grant up to 2 extra action slots. Check the actual action count in battle.
- Once at most, if ed that turn, remove at Turn End, heal 20 SP, and gain 1 next turn.
- Gain +2 Power when faster than the target.
Trained Wuthering Heights ButlerPart: Adds

- HP
- 189
- Level
- 42
- Speed
- 1〜4
- Defense Lv.
- 37
- Stagger Thresholds
- 80% / 40% / 0% (151 / 75 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×0.75
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Level 42 enemies appearing in the first 2 Waves and the final Wave.
- Inflicts Count, , and .
Hostile Wuthering Heights ButlerPart: Adds

- HP
- 189
- Level
- 42
- Speed
- 1〜4
- Defense Lv.
- 37
- Stagger Thresholds
- 80% / 40% / 0% (151 / 75 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×0.75
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Level 42 enemies appearing in the first 2 Waves and the final Wave.
- Inflicts , , and .
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Josephine has 5 listed skills; each add has 4. Trained Butler's “” has no number on the second Count line, so none is added here. The adds' skills have no listed weight. Displayed power excludes , , and Combat Start bonuses.
Josephine
Knocking
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 47Enemy Lv. +5
- Attack Weight
- 1
On Use If the target has at least 5 Potency, inflict 1 .
ⅠOn Hit Inflict 4 .
On Hit Inflict 1 next turn.
ⅡOn Hit Inflict 4 .
On Hit Inflict 1 next turn.
How to respond
Stacks with next-turn and . The [On Use] activates at 5 Potency, so check current predictions even when preventing hits.
Time to Clean!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 47Enemy Lv. +5
- Attack Weight
- 1
On Use If the target has 10 SP or less, inflict 2 .
[ Win] Inflict 1 .
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Increase Count by 3.
On Hit Inflict 2 next turn.
How to respond
At 10 SP or less, the target loses [On Use]. next turn and are also dangerous; keep unopposed hits away from low-SP allies.
As Mistress Commands...!
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 47Enemy Lv. +5
- Attack Weight
- 1
On Use Gain +1 Base Power per 3 Potency on the target, up to 3.
[ Win] Heal 5 SP for all allies.
ⅠOn Hit Inflict 8 .
[Heads Hit] Increase Count by 2.
ⅡOn Hit Inflict 8 .
[Heads Hit] Increase Count by 2.
ⅢOn Hit Inflict 2 Echoes of the Manor next turn.
On Hit Inflict 8 .
[Heads Hit] Increase Count by 2.
How to respond
Gains +1 Base Power per 3 target Potency, up to +3. Heavy makes it stronger than its listed base range. Win with a strong skill to also prevent the third 's Echoes of the Manor.
Not Even a Speck of Dust!
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 47Enemy Lv. +5
- Attack Weight
- 1
Combat Start Grant 3 and heal 15 SP for all allies, including self.
Combat Start Inflict 1 on all other allies.
ⅠOn Hit Deal additional Gloom damage equal to the target's Potency. Reduce Count by 1.
ⅡOn Hit Deal additional Gloom damage equal to the target's Potency. Reduce Count by 1.
ⅢOn Hit Deal additional Gloom damage equal to the target's Potency. Reduce Count by 1.
On Hit Inflict 4 .
On Hit If the target has at least 3 Count, reuse this up to 2 times.
How to respond
Winning does not cancel Combat Start team buffs and SP healing. Focus on preventing -based extra damage and the third 's reuse of up to 2 times.
Slippery Rat!
- Displayed Power
- 10〜30
- Base Power
- 10
- Coin Power
- +20
- No. of Coins
- 1
- DefenseLevel
- 44Enemy Lv. +2
- Attack Weight
- 1
At Turn End, if Shield remains, lower the Threshold by 50.
When the Shield is fully depleted, heal 10 SP for all enemies.
How to respond
A remaining Shield lowers the Threshold by 50. If attacks target this , consider offsetting; if it activates, concentrate enough damage to fully break it. The 10 SP healing on depletion benefits your Sinners.
Trained Wuthering Heights Butler
Commence Housekeeping
- Displayed Power
- 2〜10
- Base Power
- 2
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +4
- Attack Weight
- 1
ⅠOn Hit Inflict 4 .
ⅡOn Hit Inflict 4 .
[Heads Hit] Inflict 1 next turn.
How to respond
Inflicts and next-turn . Win manageable es to prevent hits before your next specialist is weakened.
Interloper Response
- Displayed Power
- 2〜12
- Base Power
- 2
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +4
- Attack Weight
- 1
[ Win] Gain 1 .
[ Lose] Gain 3 .
ⅠOn Hit Increase Count by 3.
On Hit Increase Count by 3.
How to respond
The enemy gains on Win. It also increases Count, so keep hits away from Sinners with high Potency.
Reception Arts 2: Topple
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 46Enemy Lv. +4
- Attack Weight
- 1
On Use Gain +1 Base Power per 5 target Potency, up to 2.
ⅠOn Hit Inflict 1 next turn.
On Hit Inflict 2 .
ⅡOn Hit Inflict 1 next turn.
On Hit Inflict 2 .
ⅢOn Hit If the target has at least 4 Count, reuse this once.
[Heads Hit] Inflict 4 and 1 .
How to respond
Potency raises Base Power; at least 4 Count enables third- reuse. Stop it before and accumulate.
Guard
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 44Enemy Lv. +2
- Attack Weight
- Unknown
At Turn End, if Shield remains, lower the Threshold by 10.
When the Shield is fully depleted, heal the final attacker by 10 SP.
How to respond
A remaining Shield lowers the Threshold by 10. The final attacker who breaks it heals 10 SP, but do not abandon dangerous es just to gain this benefit.
Hostile Wuthering Heights Butler
Housekeeping Start
- Displayed Power
- 2〜10
- Base Power
- 2
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +4
- Attack Weight
- 1
ⅠOn Hit Inflict 4 .
ⅡOn Hit Inflict 4 .
[Heads Hit] Inflict 1 next turn.
How to respond
Next-turn delays action order. Prevent buildup too, so slowed allies are not repeatedly hit by fast enemies next turn.
Interloper Reception
- Displayed Power
- 2〜12
- Base Power
- 2
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +4
- Attack Weight
- 1
[ Win] Gain 1 .
[ Lose] Gain 3 .
ⅠOn Hit Inflict 8 .
ⅡOn Hit Increase Count by 3.
How to respond
The first adds Potency and the second adds Count. Losing also buffs the enemy's Plus s, so use winning skills from the start.
Reception Arts 2: Bind
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 46Enemy Lv. +4
- Attack Weight
- 1
On Use Gain +1 Base Power per 5 target Potency, up to 2.
ⅠOn Hit Inflict 1 next turn.
On Hit Inflict 2 .
ⅡOn Hit Inflict 1 next turn.
On Hit Inflict 2 .
ⅢOn Hit If the target has at least 8 Potency, reuse this once.
[Heads Hit] Inflict 4 and 1 .
How to respond
At least 8 Potency enables third- reuse. and increase subsequent damage, so prioritize protecting heavily -afflicted allies.
Guard
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 44Enemy Lv. +2
- Attack Weight
- Unknown
At Turn End, if Shield remains, lower the Threshold by 10.
When the Shield is fully depleted, heal the final attacker by 10 SP.
How to respond
The same Shield as the Trained Butler's. Avoid leaving it to lower the Threshold; if breaking it, fully deplete it in the same turn.
PASSIVESPassives
Josephine
Panic Recovery
Condition: In at Turn End
Reset SP to 0.
Impact on the fight
Keep dealing damage rather than assuming will disable the enemy for long.
I'll Clean You Up...
Condition: Became ed this turn / at most once
At Turn End, remove and heal 20 SP. Gain 1 next turn.
Impact on the fight
Use the first for follow-up attacks that same turn. This does not remove every .
Apologies... Mistress!
Condition: Recovered from at Turn End
Gain 1 next turn. Checked after recovery.
Impact on the fight
Recheck next turn's es after too.
Insolent Fool!
Condition: Target is slower than this unit
Gain +2 Power.
Impact on the fight
Use a faster Sinner's skill where possible to avoid the bonus.
The Mistress's Voice...!
Condition: All s of one Attack roll Heads and hit
Heal 10 SP.
Impact on the fight
Prevent all s from hitting to deny this SP recovery.
Will You Witness Me, Mistress?!
Condition: When attacking, the target has and -15 SP or less
Once per target, gain 3 next turn. Also triggers if SP loss from the hit meets the condition.
Impact on the fight
Avoid repeated hits on Sinners whose SP has fallen.
Trained Wuthering Heights Butler
I Will... Do My Best
Condition: Became ed this turn / at most once
At Turn End, heal 12 SP and gain 2 next turn.
Impact on the fight
This effect does not remove the adds' . Defeat them while ed to reduce disruption.
Panic Recovery
Condition: In at Turn End
Reset SP to 0.
Impact on the fight
Do not rely on to disable the enemy for long.
Hostile Wuthering Heights Butler
I Will... Do My Best
Condition: Became ed this turn / at most once
At Turn End, heal 12 SP and gain 2 next turn.
Impact on the fight
This effect does not remove the adds' . Defeat them while ed to reduce disruption.
Panic Recovery
Condition: In at Turn End
Reset SP to 0.
Impact on the fight
Do not rely on to disable the enemy for long.