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Josephine (6-15)

CHAPTER 06 / BOSS GUIDE

Josephine (6-15)

6-15 · Corridor 2Story guide

Build SP and resources in earlier Waves, then prevent and disruption through es in the final Wave. Josephine removes her first at Turn End, so concentrate follow-up damage that same turn. Faster Sinners also help avoid her -based bonus.

HP
654
Level
42
Speed
3〜5
Defense Lv.
40
Deployment limit
6 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Aim for Level 42 and III or higher on your main units, with Blunt and Slash attacks. Build SP and major-skill resources in the first 2 Waves.
  2. Prevent unopposed attacks from stacking , , and . Josephine gains +2 Power against slower targets.
  3. Her first is removed at Turn End, once at most. Save strong follow-up attacks for the turn rather than relying on unopposed attacks next turn.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

She acts next turn despite being ed
removes at Turn End if she became ed that turn, at most once. It does not negate every , but use the first opening for same-turn follow-up attacks.
s exceed listed power while your SP keeps falling
She has +2 Power from advantage, -based Base Power, and Combat Start . Win es before repeated hits build up, and use SP recovery.
Attacking her pushes farther away
If “”'s Shield remains at Turn End, her Threshold is lowered by 50. Offset or fully break the resulting Shield in the same turn.

Waves 1–2

Build SP through Clashes and prevent lingering debuffs

  • Each Wave has 3 Trained and 2 Hostile Butlers. Use Blunt to them and reduce unopposed attacks from remaining enemies.
  • Build resources for healing and powerful . Sinners with heavy strengthen enemy Reception Arts 2 skills, so check odds and debuffs every turn.
  • Heathcliff is not mandatory. If ordinary makes his SP hard to maintain, consider another trained Sinner.

Final Wave / before Stagger

Prevent Speed- and Sinking-based bonuses

  • Assign winning skills against Josephine. Defeating adds increases her action slots, so check her attacks after cleanup too.
  • “” scales with the target's Potency. “” grants team-wide buffs at Combat Start, which still activate even if you win the .
  • When attacking “”, choose between offsetting and breaking the Shield. Avoid leaving it intact after only weak attacks.

First Stagger / finishing the fight

Follow up on the turn you cause Stagger

  • The first ends at Turn End. Cause it with an early attack, then land the rest of your damage that same turn.
  • Removal occurs at most once. Later remain useful, but recheck predictions after her SP recovery and next-turn buff.
  • Avoid making heavily -afflicted Sinners keep attacking at low SP. Spend resources on SP recovery and dangerous es, limit add disruption, and finish the fight.

NOTESUnique effects and cautions

Easy-to-miss details

  • removal occurs at most once. The enemy does not negate every .
  • Winning es alone does not cancel Combat Start or [On Use] buffs.
  • This is a Regular Encounter. Do not assume targeting rules apply.
  • Separate from Wild Hunt Josephine later in Canto VI.

The first ends at Turn End, allowing actions next turn. Occurs at most once.

Arrange the ing attack and follow-up damage within the same turn.

enables Base Power and -reuse conditions. slows your Sinners, also making Josephine's +2 Power more likely to apply.

Break the chain with winning es and SP recovery.

Deployed Heathcliff gains a special effect that normally reduces SP: . His Wild Hunt Identity changes it to Unending .

He is not mandatory, so consider other Sinners if maintaining SP is difficult.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Level 42 and III or higher on your main units. Bring Blunt and Slash; the boss halves Pierce damage.
  • Build resources in earlier Waves for SP healing and powerful usable even while debuffed.
  • If and disruption keep building, review your main units' training and opening es.

Blunt / Slash damage

adds and turn the boss's first into same-turn follow-up damage.

Speed and Clash specialists

Prevent -based bonuses and -driven disruption.

SP recovery

Recover after drains SP.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 6-15. Deployment limit: 6 Sinners. The Regular Encounter in 6-15. Enemies are Level 42; Josephine has 654 HP and 40, while both add types have 189 HP and 37. Each of the first 2 Waves has 3 Trained and 2 Hostile Butlers. Josephine and both Butler types appear in the final Wave. Regular Encounter targeting does not allow the same freedom as a .

JosephinePart: Core

Josephine appearance
HP
654
Level
42
Speed
3〜5
Defense Lv.
40
Stagger Thresholds
55% / 30% / 0% (359 / 196 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×0.5
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Appears in the final Wave. Add deaths grant up to 2 extra action slots. Check the actual action count in battle.
  • Once at most, if ed that turn, remove at Turn End, heal 20 SP, and gain 1 next turn.
  • Gain +2 Power when faster than the target.

Trained Wuthering Heights ButlerPart: Adds

Trained Wuthering Heights Butler appearance
HP
189
Level
42
Speed
1〜4
Defense Lv.
37
Stagger Thresholds
80% / 40% / 0% (151 / 75 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×0.75
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Level 42 enemies appearing in the first 2 Waves and the final Wave.
  • Inflicts Count, , and .

Hostile Wuthering Heights ButlerPart: Adds

Hostile Wuthering Heights Butler appearance
HP
189
Level
42
Speed
1〜4
Defense Lv.
37
Stagger Thresholds
80% / 40% / 0% (151 / 75 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×0.75
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Level 42 enemies appearing in the first 2 Waves and the final Wave.
  • Inflicts , , and .

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Josephine has 5 listed skills; each add has 4. Trained Butler's “” has no number on the second Count line, so none is added here. The adds' skills have no listed weight. Displayed power excludes , , and Combat Start bonuses.

Josephine

01

Knocking

GloomSlashSlash
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
47Enemy Lv. +5
Attack Weight
1

On Use If the target has at least 5 Potency, inflict 1 .

ⅠOn Hit Inflict 4 .

On Hit Inflict 1 next turn.

ⅡOn Hit Inflict 4 .

On Hit Inflict 1 next turn.

How to respond

Stacks with next-turn and . The [On Use] activates at 5 Potency, so check current predictions even when preventing hits.

Trained Wuthering Heights Butler

01

Commence Housekeeping

GloomSlashSlash
Displayed Power
2〜10
Base Power
2
Coin Power
+4
No. of Coins
2
AttackLevel
46Enemy Lv. +4
Attack Weight
1

ⅠOn Hit Inflict 4 .

ⅡOn Hit Inflict 4 .

[Heads Hit] Inflict 1 next turn.

How to respond

Inflicts and next-turn . Win manageable es to prevent hits before your next specialist is weakened.

Hostile Wuthering Heights Butler

01

Housekeeping Start

GloomSlashSlash
Displayed Power
2〜10
Base Power
2
Coin Power
+4
No. of Coins
2
AttackLevel
46Enemy Lv. +4
Attack Weight
1

ⅠOn Hit Inflict 4 .

ⅡOn Hit Inflict 4 .

[Heads Hit] Inflict 1 next turn.

How to respond

Next-turn delays action order. Prevent buildup too, so slowed allies are not repeatedly hit by fast enemies next turn.

PASSIVESPassives

Josephine

Enemy passives

Panic Recovery

Condition: In at Turn End

Reset SP to 0.

Impact on the fight

Keep dealing damage rather than assuming will disable the enemy for long.

Enemy passives

I'll Clean You Up...

Condition: Became ed this turn / at most once

At Turn End, remove and heal 20 SP. Gain 1 next turn.

Impact on the fight

Use the first for follow-up attacks that same turn. This does not remove every .

Enemy passives

Apologies... Mistress!

Condition: Recovered from at Turn End

Gain 1 next turn. Checked after recovery.

Impact on the fight

Recheck next turn's es after too.

Enemy passives

Insolent Fool!

Condition: Target is slower than this unit

Gain +2 Power.

Impact on the fight

Use a faster Sinner's skill where possible to avoid the bonus.

Enemy passives

The Mistress's Voice...!

Condition: All s of one Attack roll Heads and hit

Heal 10 SP.

Impact on the fight

Prevent all s from hitting to deny this SP recovery.

Enemy passives

Will You Witness Me, Mistress?!

Condition: When attacking, the target has and -15 SP or less

Once per target, gain 3 next turn. Also triggers if SP loss from the hit meets the condition.

Impact on the fight

Avoid repeated hits on Sinners whose SP has fallen.

Trained Wuthering Heights Butler

Enemy passives

I Will... Do My Best

Condition: Became ed this turn / at most once

At Turn End, heal 12 SP and gain 2 next turn.

Impact on the fight

This effect does not remove the adds' . Defeat them while ed to reduce disruption.

Enemy passives

Panic Recovery

Condition: In at Turn End

Reset SP to 0.

Impact on the fight

Do not rely on to disable the enemy for long.

Hostile Wuthering Heights Butler

Enemy passives

I Will... Do My Best

Condition: Became ed this turn / at most once

At Turn End, heal 12 SP and gain 2 next turn.

Impact on the fight

This effect does not remove the adds' . Defeat them while ed to reduce disruption.

Enemy passives

Panic Recovery

Condition: In at Turn End

Reset SP to 0.

Impact on the fight

Do not rely on to disable the enemy for long.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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