CHAPTER 6.5 / BOSS GUIDE
District 20 Yurodiviye Captain (6.5-10)
Start with Ryōshū, Hong Lu, and Rodion, each with 2 slots. Build SP and resources in Wave 1, then focus Pierce damage on the Captain in Wave 2. Once ed, concentrate damage and defeat him before the Unclashable “”.
- HP
- 582
- Level
- 44
- Speed
- 3〜4
- Defense Lv.
- 44
- Deployment limit
- 3 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Aim for Level 44 and III or higher on Ryōshū, Hong Lu, and Rodion. Do not build a plan requiring other Sinners to deploy.
- Build SP and resources in Wave 1. The boss takes double Pierce and half Slash damage; prioritize leveled Pierce attackers.
- Concentrate damage after and aim to kill before recovery. “” cannot be stopped by clashing; prepare or resistance if the fight lasts longer.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- The usual main team cannot deploy
- Only Ryōshū, Hong Lu, and Rodion are available. Check their Identities and equipped . Each starts with 2 slots, providing 6 actions despite the small team.
- The post- finisher cannot be stopped by a clash
- “” is Unclashable. A powerful attack alone cannot stop it. Aim to kill during ; otherwise, limit damage with , resistance, and sufficient HP.
- Suddenly easier to , with more additional damage
- lowers , while entangled Reverb adds Sloth damage on Burst. Stop -inflicting attacks through clashes and check the target's and Threshold.
Wave 1
Build the 3 Sinners' SP and resources
- Ryōshū, Hong Lu, and Rodion start with 2 slots each. Assign winning clashes and gather SP and resources for powerful .
- Prioritize Pierce and limit unnecessary hits and . Avoid entering Wave 2 with low SP or HP.
- With only 3 Sinners, use defense and healing as well as attacks. Do not make an undeployed Sinner's skill part of the required sequence.
Wave 2 · Before Stagger
Use Pierce to Stagger the boss
- The boss takes double Pierce damage. Avoid concentrating damage into halved Slash; use available Pierce attacks to reach . Check the exact threshold in combat.
- Enemy Count also increases on use; winning clashes does not stop all buildup. Check Sinners' and Burst conditions too.
- Defeating adds increases boss slots. Handle necessary adds while retaining boss damage and answers to the additional attacks.
Boss Stagger through defeat
Concentrate damage to kill before recovery
- Once ed, focus strong attacks and defeat the boss before recovery. Avoid saving too much damage for the following turn.
- “” collects allies' Count at Combat Start to raise , then adds 9 to own Count on use. It is Unclashable; ordinary clash-winning cannot stop it.
- If it is used, check , resistance, and remaining HP. Repeated Bursts that a Sinner restore the enemy team's SP; avoid that chain of damage.
NOTESUnique effects and cautions
Easy-to-miss details
- Distinct from the Level 45, 633-HP Captain in the 6.5-15 dungeon.
- thresholds, fixed add formations, and action cycles are unconfirmed. Do not lock a sequence to estimated values.
- “” is Unclashable. success is not guaranteed either; check predictions and remaining HP.
Only Ryōshū, Hong Lu, and Rodion may deploy. Each starts with 2 slots and 1 T Corp. Special Investigator Badge.
Prepare all 3 Sinners and their , dividing the total 6 actions between offense and defense.
-1 per 4 Potency. Burst raises the Threshold by Potency.
Check reduction and ; prevent Bursts on high- Sinners.
On Burst, take Sloth damage equal to Potency, in addition to the Threshold increase.
Limit how long the team must endure “”'s repeated Bursts.
At Turn End, gain up to 5 next turn based on total allied Count divided by living allies.
The Captain converts the enemy team into this buff on use. In a long fight, check next-turn too.
Conversion changes type; Entanglement combines effects as - Superposition. are retained. Superposition reverts to at Turn End.
This combines reduction with Burst damage; it is more than a name change.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 44 and III or higher on Ryōshū, Hong Lu, and Rodion. Prioritize leveled Identities with Pierce attacks.
- Build SP and resources in Wave 1 and save high damage for .
- Check defense and healing options for all 3 Sinners in case the fight lasts longer.
Main Pierce attackers
Exploit the boss's weakness and progress from to defeat.
Clashes and defense
Limit buildup and damage if the Unclashable attack occurs.
Healing and recovery
Avoid entering Wave 2 with any of the 3 Sinners unable to contribute.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 6.5-10. Deployment limit: 3 Sinners. The 2-wave focused encounter in 6.5-10. Boss Level 44, 582 HP, 44. Only Ryōshū, Hong Lu, and Rodion can deploy; each starts with 2 slots and 1 T Corp. Special Investigator Badge. percentages and HP thresholds are unconfirmed. Lists all 7 boss skills; does not substitute the dungeon's Level 45, 633-HP version.
District 20 Yurodiviye CaptainPart: Body
- HP
- 582
- Level
- 44
- Speed
- 3〜4
- Defense Lv.
- 44
- Stagger Thresholds
- Unconfirmed (no percentage or HP value listed)
Physical resistances
Slash
- ×0.5
Pierce
- ×2.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- The focused-encounter version appearing in Wave 2.
- Gains skill slots when adds die. No unconfirmed fixed slot cap is supplied.
- Prepare follow-up damage during for “” after recovery.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Distinguishes on-use increases to the enemy's Count from on-hit effects on Sinners. “” is Unclashable; gains Shield at Combat Start. Check actual add types, numbers, and actions in combat.
District 20 Yurodiviye Captain
Have You No Shame?
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
On Use Own Count +1
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2
How to respond
Its own Count rises on use, even if you win the clash. Prevent the 2 inflicted on Sinners to limit later Burst conditions.
I See, You Have No Shame
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
On Use Own Count +1
ⅠOn Hit Inflict 3
ⅡOn Hit Inflict 3
How to respond
Own Count rises on use; each hit inflicts 3 . Win clashes from the opening to limit buildup.
Can You Protect Them?
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
On Use Own Count +1
ⅠOn Hit Inflict 5
ⅡOn Hit At 10+ own Count, trigger Burst and reduce the target's Count by 1
On Hit At 15+ Potency on the target, trigger Burst and reduce its Count by 1
How to respond
2 can trigger Burst at 10+ own Count or 15+ Potency on the target. Check as well as Power when stopping it.
Can't Use That Weapon Now
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
On Use Own Count +2
ⅠOn Hit Inflict 5
ⅡOn Hit Inflict 5
ⅢOn Hit into
How to respond
3 converts the Sinner's into Decay, lowering . Keep it off high- Sinners.
Ready For A Beating?
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
Prioritizes targets with
On Use Grant all other allies Count equal to own Count
On Use Convert all allies' , including self, into
ⅢOn Hit Inflict 10
ⅣOn Hit with
How to respond
Prioritizes targets. Distinguish on-use enemy-team distribution from on-hit and Reverb Entanglement. Stop the 4 hits to limit Burst damage.
Guard
- Displayed Power
- 10〜15
- Base Power
- 10
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
Combat Start Gain Shield equal to 3 times own Count (max 30)
How to respond
Gains Shield equal to own Count × 3 at Combat Start, capped at 30. Offset it or use enough damage to break through and reach .
For the Greater Good
- Displayed Power
- 10〜25
- Base Power
- 10
- Coin Power
- +5
- No. of Coins
- 3
- AttackLevel
- 48Enemy Lv. +4
- Attack Weight
- 1
[Unclashable]
Combat Start Gain all other allies' Count, then remove from all allies
Combat Start Gain 1 per 3 own Count
On Use Own Count +9
ⅠOn Hit Inflict 10
On Hit Deal additional Sloth damage of 10% per own Count
ⅡOn Hit Count +4
On Hit Deal additional Sloth damage of 10% per own Count
ⅢOn Hit Consume 3 own Count, trigger Burst, and reduce the target's Count by 1
On Hit Consume 3 own Count, trigger Burst, and reduce the target's Count by 1
On Hit Consume 3 own Count, trigger Burst, and reduce the target's Count by 1
How to respond
Unclashable, even against powerful . Kill during or use , resistance, and sufficient HP if it occurs. Repeated Bursts and additional Sloth damage are dangerous.
PASSIVESPassives
District 20 Yurodiviye Captain
Panic Recovery
Condition: In at Turn End
Reset SP to 0.
Impact on the fight
Do not assume alone will disable the enemy for long.
Collective Achievement
Condition: ing a target with own attacks or Burst
All allies heal 10 SP.
Impact on the fight
Prevent a chain where your Sinners' lets the enemy team recover.