English translation in progress. Untranslated passages remain in Japanese.

FOCUSED BATTLE

Learn Focused Encounters with Diagrams

First decide who will handle each attack. Check the enemies' targets and deal with the most dangerous attacks first.

This introductory example covers normal single-target attacks and Clashes between attack skills. The diagram simplifies the relationship between 2 enemy slots and 3 ally slots; it does not recreate the game screen. Values and danger levels are fictional examples. Last checked: October 22, 2026.

01Follow 4 decisions on the same board

Assume that B has an attack skill likely to beat X, and C has one likely to beat Y. Speed does not indicate Clash strength.

Ally slotsArrows show attack directionsEnemy slots
Ally ASpeed 2
Ally BSpeed 6
Ally CSpeed 3
Enemy XSpeed 4
Enemy YSpeed 5
X → A: enemy attackY → C: enemy attack

Actions unassigned: A, B, C

1. Check enemy targets

Enemy X targets ally A, while enemy Y targets ally C. Select each enemy slot to check its target, effects, and danger. In this example, deal with X's attack first because you do not want it to hit A.

The diagram shows the assignments at the selected point. Check actual action order and possible interruptions, such as Stagger or death, separately. An Unopposed Attack may also fail to happen if, for example, its user is defeated first.

Read all 4 steps together
  1. Check enemy targets

    Enemy X targets ally A, while enemy Y targets ally C. Select each enemy slot to check its target, effects, and danger. In this example, deal with X's attack first because you do not want it to hit A.

  2. Redirect with the faster ally B

    Drag B's attack skill onto X's slot. B has 6 Speed, higher than X's 4, so B can redirect X's attack to themself. Check the Clash forecast and choose a skill likely to win.

  3. Have C answer the attack targeting them

    Assign C's attack skill to Y's slot. Y already targets C, so C can Clash despite having 3 Speed against Y's 5. Check this forecast and the skill effects as well.

  4. Add A's action

    Have the remaining ally A attack X too. A's 2 Speed cannot redirect X, so A can attempt an Unopposed Attack while B keeps the Clash against X. After assigning everyone, check again that X targets B and Y targets C.

02Use Speed to determine who can redirect

Protect another ally

Ally 6 > Enemy 4

If you are faster than the enemy, you can redirect its attack to yourself.

Matching its 4 Speed normally does not let you redirect the attack.

Respond to an attack already targeting you

Self 3 ← Enemy 5

If you are already the target, you can assign an attack to Clash even when you are slower.

Do not give up just because you are slower.

03Reconsider attacks you are unlikely to beat

  1. 1

    Can another skill win?

    Check the forecast with another skill from the same ally, or an available E.G.O. For E.G.O, also check resource and SP costs.

  2. 2

    Can another ally redirect it?

    Look for an ally faster than the enemy who has a skill likely to win. Check whether reassigning that ally would leave another attack unanswered.

  3. 3

    Can a defense skill help you survive?

    A successful Evade avoids an attack, but failure is a risk. A normal Guard reduces harm with a Shield; it does not cancel the enemy's attack. A normal Counter assumes that you will take a hit, so do not casually use it to protect an ally near death. For defense skills that can Clash, check their individual effect descriptions.

04Before starting, check from the enemies' side again

Every enemy slot

Have you missed an attack or a dangerous effect?

Final attack targets

Has targeting the same slot with several allies changed who takes the Clash?

The defending ally's condition

Check remaining HP, resistances, Stagger Thresholds, and SP.

When several allies target the same enemy slot, the last successful redirection takes priority. Even in this example, check the arrows once more at the end. If they differ from your plan, reassign the relevant skill and review the board after everyone has an action.